Created
June 12, 2020 13:26
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Shader "Unlit/TextureMultiplyBlending" | |
{ | |
Properties | |
{ | |
_BaseTex ("BaseTexture (RGBA)", 2D) = "white" {} | |
_MainTex ("MainTexture (RGBA)", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } | |
LOD 100 | |
ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
// make fog work | |
#pragma multi_compile_fog | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
UNITY_FOG_COORDS(1) | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _BaseTex; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
UNITY_TRANSFER_FOG(o,o.vertex); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
// sample the texture | |
fixed4 baseColor = tex2D(_BaseTex, i.uv); | |
fixed4 mainColor = tex2D(_MainTex, i.uv); | |
fixed4 color = baseColor * mainColor; | |
// apply fog | |
UNITY_APPLY_FOG(i.fogCoord, color); | |
return color; | |
} | |
ENDCG | |
} | |
} | |
} |
Author
sotanmochi
commented
Jun 12, 2020
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