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#!/usr/bin/ruby -w | |
require "graphics" | |
require "set" | |
class ZenspiderGol | |
delta = [-1, 0, 1] | |
same = [0, 0] | |
DELTAS = (delta.product(delta) - [same]).sort | |
MIN = { true => 2, false => 3 } | |
@@neighbors = Hash.new { |h, k| h[k] = {} } | |
attr_accessor :cells | |
attr_accessor :cache | |
def initialize | |
self.cells = Set.new | |
end | |
def randomize n, pct | |
m = ((n*n) * pct).to_i | |
dimensions = n.times.to_a | |
self.cells = dimensions.product(dimensions).sample(m).sort.to_set | |
end | |
def update | |
self.cells.replace considered.keep_if { |c| alive? c } | |
end | |
def considered | |
cells.to_a.map { |c| neighbors_for c }.flatten(1).uniq | |
end | |
def alive? c | |
neighbors_for(c).count { |o| cells.include? o } | |
.between? MIN[cells.include? c], 3 | |
end | |
def neighbors_for c | |
x, y = c | |
@@neighbors[x][y] ||= | |
DELTAS.map { |(dx, dy)| [x+dx, y+dy] }.reject { |(m, n)| m < 0 || n < 0 } | |
end | |
end | |
class ZenspiderGolSimulation < Graphics::Simulation | |
attr_accessor :gol | |
SIZE, WIDTH = 10, 64 | |
def initialize | |
super 640, 640, 16, "Conway's Game of Life" | |
self.gol = ZenspiderGol.new | |
gol.randomize WIDTH, 0.15 | |
end | |
def draw n | |
clear | |
gol.cells.each do |c| | |
x, y = c | |
ellipse x*SIZE, y*SIZE, (SIZE-1)/2, (SIZE-1)/2, :white, :filled | |
end | |
fps n | |
end | |
def update n | |
gol.update.reject! { |(x, y)| x >= WIDTH || y >= WIDTH } | |
end | |
end | |
if ARGV.first == "prof" then | |
ZenspiderGolSimulation.new.run 5 | |
else | |
ZenspiderGolSimulation.new.run | |
end |
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With sets it kicks ass at 40-45 fps! Faster than Lito's matrix approach! (30s) and my functional approach (20s)