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| /* | |
| ---------------------------------------------------------------------------------------------- | |
| Copyright © 2016 soulkobk (soulkobk.blogspot.com) | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Affero General Public License as | |
| published by the Free Software Foundation, either version 3 of the | |
| License, or (at your option) any later version. |
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| /* | |
| ---------------------------------------------------------------------------------------------- | |
| Copyright © 2016 soulkobk (soulkobk.blogspot.com) | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Affero General Public License as | |
| published by the Free Software Foundation, either version 3 of the | |
| License, or (at your option) any later version. |
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| /* | |
| ---------------------------------------------------------------------------------------------- | |
| Copyright © 2018 soulkobk (soulkobk.blogspot.com) | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Affero General Public License as | |
| published by the Free Software Foundation, either version 3 of the | |
| License, or (at your option) any later version. |
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| /* | |
| ---------------------------------------------------------------------------------------------- | |
| Copyright © 2018 soulkobk (soulkobk.blogspot.com) | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Affero General Public License as | |
| published by the Free Software Foundation, either version 3 of the | |
| License, or (at your option) any later version. |
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| // ****************************************************************************************** | |
| // * This project is licensed under the GNU Affero GPL v3. Copyright © 2018 A3Wasteland.com * | |
| // ****************************************************************************************** | |
| // @file Name: createDivingGroup.sqf | |
| // @file Author: soulkobk | |
| // @file Updated: 5:33 PM 23/05/2018 by soulkobk | |
| if (!isServer) exitWith {}; | |
| private ["_unitClasses","_unitGroup","_missionPosition","_unit","_unitAmount"]; |
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| // ****************************************************************************************** | |
| // * This project is licensed under the GNU Affero GPL v3. Copyright © 2018 A3Wasteland.com * | |
| // ****************************************************************************************** | |
| // @file Name: mission_shipWrecked.sqf - high payout for high risk. | |
| // @file Author: soulkobk | |
| // @file Updated: 5:33 PM 23/05/2018 by soulkobk | |
| if (!isServer) exitwith {}; | |
| #include "moneyMissionDefines.sqf"; |
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| /* | |
| ---------------------------------------------------------------------------------------------- | |
| Copyright © 2018 soulkobk (soulkobk.blogspot.com) | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Affero General Public License as | |
| published by the Free Software Foundation, either version 3 of the | |
| License, or (at your option) any later version. |
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| // ****************************************************************************************** | |
| // * This project is licensed under the GNU Affero GPL v3. Copyright © 2018 A3Wasteland.com * | |
| // ****************************************************************************************** | |
| // @file Name: mission_VehicleTemplate.sqf | |
| // @file Author: JoSchaap, AgentRev, Mokey | |
| // @file Author: soulkobk - created a generic and easily modifiable vehicle mission template, | |
| // scripted/coded for fractured gaming (fractured-gaming.com) 14/05/2018. | |
| // ****************************************************************************************** | |
| if (!isServer) exitwith {}; | |
| #include "mainMissionDefines.sqf" |
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| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| _loadOutFolder = "loadOuts"; // specify the path inside the mission file where the load outs are stored. | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // DONT EDIT BELOW HERE! | |
| _missionPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; | |
| waitUntil {!isNull player}; // wait until the player exists. |
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| MISSION_ROOT = call { | |
| private "_arr"; | |
| _arr = toArray __FILE__; | |
| _arr resize (count _arr - 8); | |
| toString _arr | |
| }; | |
| SL_fnc_playSound = { // declare the global variable/function. | |
| _soundIsPlaying = missionNamespace getVariable ["playingSound",false]; // retrieve the name space variable 'playingSound', return false if not declared. | |
| if (!_soundIsPlaying) then // if sound is NOT playing. |
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