Created
July 6, 2014 19:22
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from OpenGL.GLUT import * | |
from OpenGL.GLU import * | |
from OpenGL.GL import * | |
import sys | |
name = 'OpenGL Python Teapot' | |
def main(): | |
glutInit(sys.argv) | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) | |
glutInitWindowSize(400,400) | |
glutCreateWindow(name) | |
glClearColor(0.,0.,1.,1.) | |
glShadeModel(GL_SMOOTH) | |
glEnable(GL_CULL_FACE) | |
glEnable(GL_DEPTH_TEST) | |
glEnable(GL_LIGHTING) | |
lightZeroPosition = [-20.,2.,-2.,1.] | |
lightZeroColor = [1.8,1.0,0.8,1.0] #green tinged | |
glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) | |
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) | |
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1) | |
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) | |
glEnable(GL_LIGHT0) | |
glutDisplayFunc(display) | |
glMatrixMode(GL_PROJECTION) | |
gluPerspective(40.,1.,1.,40.) | |
glMatrixMode(GL_MODELVIEW) | |
gluLookAt(0,0,10, | |
0,0,0, | |
0,1,0) | |
glPushMatrix() | |
glutMainLoop() | |
return | |
def display(): | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | |
glPushMatrix() | |
color = [1.0,0.,0.,1.] | |
glMaterialfv(GL_FRONT,GL_DIFFUSE,color) | |
glRotatef(180,1,0,0); | |
glRotatef(-45,0,1,0); | |
glutSolidTeapot(-2,20,-20) | |
glPopMatrix() | |
glutSwapBuffers() | |
return | |
if __name__ == '__main__': main() |
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