Created
July 12, 2010 08:41
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package | |
{ | |
import flash.display.Sprite; | |
import org.osflash.signals.Signal; | |
/** | |
* as3-signals サンプル 1 | |
*/ | |
public class Sample1 extends Sprite | |
{ | |
private var _signal:Signal; | |
/** | |
* コンストラクタ | |
*/ | |
public function Sample1() | |
{ | |
// シグナル作る | |
_signal = new Signal(); | |
// シグナルにリスナーを登録 | |
_signal.add(signalHandler); | |
// シグナルをトリガー | |
_signal.dispatch(); | |
// リスナーを解除 | |
_signal.remove(signalHandler); | |
} | |
/** | |
* シグナルがトリガーされたら呼ばれる | |
*/ | |
private function signalHandler():void | |
{ | |
trace("dispatched."); | |
} | |
} | |
} |
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_signal = new Signal(); | |
// 一回だけ処理したいリスナーを登録 | |
_signal.addOnce(signalHandler); | |
// シグナルをトリガー | |
// ココで処理されてリスナー解除 | |
_signal.dispatch(); | |
// ココでは処理されない | |
_signal.dispatch(); |
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_signal = new Signal(); | |
// しこたまリスナー登録 | |
_signal.add(signal1Handler); | |
_signal.add(signal2Handler); | |
_signal.add(signal3Handler); | |
_signal.add(signal4Handler); | |
_signal.add(signal5Handler); | |
// 全解除 | |
_signal.removeAll(); |
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// 引数の型指定をしてシグナルを作る | |
_signal = new Signal(String, Number, InteractiveObject); | |
// シグナルを登録 | |
_signal.add(signalHandler); | |
// 引数を渡してトリガー | |
_signal.dispatch("spam", Math.PI, stage); | |
// 型が違うとランタイムエラーになる | |
_signal.dispatch(100, Math.PI, stage); |
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