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@soundtweaker
soundtweaker / DrawRay.cs
Created January 14, 2018 07:43
Occlusion/Obstruction Script for Unity and Wwise
using System.Collections;
using UnityEngine;
public class DrawRay : MonoBehaviour {
public Transform target;
public GameObject listener;
// Use this for initialization
void Start () {
@soundtweaker
soundtweaker / FirstPersonController.cs
Created December 20, 2017 15:20
Wwise Footstep Material Switch System for Unity 3D
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
using UnityStandardAssets.Utility;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Characters.FirstPerson
{
[RequireComponent(typeof (CharacterController))]
[RequireComponent(typeof (AudioSource))]
@soundtweaker
soundtweaker / FirstPersonController.cs
Last active February 22, 2022 13:09
Wwise Footstep Controller
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
using UnityStandardAssets.Utility;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Characters.FirstPerson
{
[RequireComponent(typeof (CharacterController))]
//[RequireComponent(typeof (AudioSource))]