Created
September 2, 2012 12:19
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public struct RGBA | |
{ | |
public byte R, G, B, A; | |
} | |
class MyClass | |
{ | |
static public RGBA[] ColorPixels = new RGBA[800 * 480]; | |
static public byte[] Lookup = new byte[256]; | |
public void CombineAlpha(RenderTarget2D RenderTarget, Texture2D TextureColor, byte[] AlphaChannel, float Step) | |
{ | |
int Width = TextureColor.Width, Height = TextureColor.Height; | |
var WidthHeight = Width * Height; | |
int Offset = (int)(((Step * 2) - 1) * 255); | |
for (int n = 0; n < 256; n++) | |
{ | |
var Alpha = n; | |
Alpha += Offset; | |
if (Alpha < 0) Alpha = 0; | |
if (Alpha > 255) Alpha = 255; | |
Lookup[n] = (byte)Alpha; | |
} | |
if (LastTextureColor != TextureColor) | |
{ | |
TextureColor.GetData(0, new Rectangle(0, 0, Width, Height), ColorPixels, 0, WidthHeight); | |
LastTextureColor = TextureColor; | |
} | |
for (int n = 0; n < WidthHeight; n++) | |
{ | |
ColorPixels[n].A = Lookup[AlphaChannel[n]]; | |
} | |
RenderTarget.SetData(0, new Rectangle(0, 0, Width, Height), ColorPixels, 0, WidthHeight); | |
} | |
} |
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