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Rikuo "sp4ghet" Hasegawa sp4ghet

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#version 440
precision highp float;
out vec4 out_color;
uniform float time;
uniform vec4 resolution;
uniform sampler2D code;
; (defn add [a b] (+a b))
; literals
; 10
; true
; false
; nil
; "text"
; :keyword
import numpy as np
from typing import Generator, Tuple, Callable
from abc import ABCMeta, abstractmethod
class IProblem(metaclass=ABCMeta):
@staticmethod
@abstractmethod
def fitness(X: np.ndarray) -> Tuple[np.ndarray, ...]:
pass
{
"_id": "spaghet_recipe",
"format": "simple",
"operations": [
[
0,
"light_illuminance",
1
],
[
{
"firmware_module": [
{
"_id": "water_circulation_pump_1",
"arguments": [13, false],
"environment": "environment_1",
"type": "binary_actuator",
"inputs": {
"cmd": {
"variable": "circulation"

void setup(){
  size(1280, 720, P3D);
  background(51);
  //lights();
}

void draw(){
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sp4ghet / UnityでOnCollisionで何かしたいときにクラッシュしたりエラーを吐く現象.md
Last active January 10, 2016 04:08
UnityでOnCollisionで何かしたいときにクラッシュしたりエラーを吐く現象

UnityでOnCollisonで何かしたときにクラッシュしたりエラーを吐く現象

public class hogehoge : MonoBehaviour {

  void OnCollision(Collison col){
    col.gameObject.GetComponent<HogeScript>().method();
  }

}