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SCRIPT-8
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{} |
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init = state => { | |
state.time = 0; | |
state.ship = { x: 67, y: 14, xSpeed: 0, ySpeed: 0 }; | |
state.asteroids = [{ | |
x: random(20,120), y: 25, xSpeed: 0.25, ySpeed: 0 | |
},{ | |
x: random(20,120), y: 25, xSpeed: 1, ySpeed: 0 | |
}]; | |
} | |
update = (state, key, elapsed) => { | |
state.time += elapsed / 42; | |
state.delta = elapsed * (1 / 24); | |
// if(state.showHelp) { | |
// if(key.a) state.showHelp = false; | |
// } | |
updateShip(state, key); | |
updateAsteroids(state); | |
} | |
let updateAsteroids = (state) => { | |
state.asteroids.map(a => { | |
a.x += a.xSpeed; | |
if (a.x > 128) a.x = -20 | |
}) | |
} | |
let updateShip = (state, key) => { | |
if(!key.left && !key.right && !key.up && !key.down) { | |
const [xR, yR] = [random() - 0.5, random() - 0.5]; | |
state.ship.xSpeed += xR / 32 * 2 * state.delta; | |
state.ship.ySpeed += yR / 64 * 2 * state.delta | |
} | |
if(key.left) state.ship.xSpeed -= 0.2 * state.delta; | |
if(key.right) state.ship.xSpeed += 0.2 * state.delta; | |
if(key.down) state.ship.ySpeed += 0.1 * state.delta; | |
if(key.up) state.ship.ySpeed -= 0.1 * state.delta; | |
// decelerate | |
if(state.ship.xSpeed !== 0) { | |
state.ship.x += state.ship.xSpeed * state.delta; | |
state.ship.xSpeed *= .95; | |
} | |
if(state.ship.ySpeed !== 0) { | |
state.ship.y += state.ship.ySpeed * state.delta; | |
state.ship.ySpeed *= .95; | |
} | |
// limit | |
if(state.ship.y < 2) { | |
state.ship.y = 2; | |
state.ship.ySpeed = 0; | |
} | |
if(state.ship.y > state.maxY) { | |
state.ship.y = state.maxY; | |
state.ship.ySpeed = 0; | |
} | |
if(state.ship.x < 8) { state.ship.x = 8; } | |
if(state.ship.x > 127 - 12) { state.ship.x = 127 - 12; } | |
} | |
draw = state => { | |
clear(6) | |
drawAsteroids(state.asteroids, state.time); | |
drawShip(state.ship, state.time); | |
} | |
let drawShip = (ship, time) => { | |
const animPhase = time / 3 % 1; | |
const shade = (90 - ship.y) / 90 * -3 + 1 | 0; | |
sprite(ship.x - 8, ship.y - 8, 0, shade) | |
// sprite(copter.x, copter.y - 8, animPhase < 0.5 ? 1 : 3, shade) | |
// sprite(copter.x - 8, copter.y, 16, shade) | |
// sprite(copter.x, copter.y, 17, shade) | |
// sprite(copter.x + 8, copter.y, animPhase < 0.33 ? 18 : animPhase < 0.67 ? 19 : 20, shade) | |
} | |
let drawAsteroids = (asteroids) => { | |
asteroids.map(a => { | |
sprite(a.x, a.y, 1) | |
}) | |
} |
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[] |
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{ | |
"iframeVersion": "0.1.280", | |
"lines": [ | |
64, | |
21, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0 | |
] | |
} |
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{} |
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{} |
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{ | |
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] | |
} |
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