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@spacepluk
Created Dec 11, 2016
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[{:name "Circles 1",
:tag "Untagged",
:components
{UnityEngine.Transform
{:rotation #unity/Quaternion [0.0 0.0 0.0 1.0],
:position #unity/Vector3 [0.0 0.0 0.0]},
UnityEngine.Rigidbody {:angularDrag 0.0, :drag 0.0, :mass 1.0},
Mover {:usePhysics true, :speed -250.0},
DestroyByBoundary nil}}
{:name "Instance Black Hole",
:tag "Untagged",
:components
{UnityEngine.Transform
{:rotation #unity/Quaternion [0.0 0.0 0.0 1.0],
:position #unity/Vector3 [3.0 0.0 1.75]},
PrefabInstance
{:prefab
{:name "Black Hole",
:tag "Untagged",
:components
{UnityEngine.Transform
{:rotation #unity/Quaternion [0.0 0.0 0.0 1.0],
:position #unity/Vector3 [0.0 0.0 0.0]},
UnityEngine.ParticleSystem nil,
UnityEngine.ParticleSystemRenderer nil,
Health nil,
DamageByContact nil,
UnityEngine.Rigidbody {:angularDrag 0.0, :drag 0.0, :mass 1.0},
UnityEngine.SphereCollider
{:isTrigger true,
:bounds
#unity/Bounds [#unity/Vector3 [0.0 0.0 0.0] #unity/Vector3 [0.0 0.0 0.0]],
:center #unity/Vector3 [0.0 0.0 0.0],
:radius 0.4510424},
GravityPull nil}}}}}]
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