Created
November 16, 2014 11:17
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Vantage Point Tree
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// | |
// Vantage Point Tree (vp tree) | |
// | |
// each node has two childs, left and right; | |
// the left childs are closer than the threshold, | |
// and the right childs are farther than the thoreshold. | |
// | |
#include <iostream> | |
#include <vector> | |
#include <cstdio> | |
#include <cstdlib> | |
#include <complex> | |
#include <map> | |
#include <cmath> | |
#include <cstring> | |
#include <functional> | |
#include <algorithm> | |
#include <unordered_map> | |
#include <unordered_set> | |
using namespace std; | |
#include <ctime> | |
double tick() { | |
static clock_t oldtick; | |
clock_t newtick = clock(); | |
double diff = 1.0*(newtick - oldtick) / CLOCKS_PER_SEC; | |
oldtick = newtick; | |
return diff; | |
} | |
#define fst first | |
#define snd second | |
#define all(c) ((c).begin()), ((c).end()) | |
typedef complex<double> point; | |
struct vantage_point_tree { | |
vector<point> ps; | |
struct node { | |
int id; // id | |
double th; // threshold | |
node *l, *r; // l contains points closer than th | |
} *root; | |
vantage_point_tree(vector<point> ps_) : ps(ps_) { | |
root = build(0, ps.size()); | |
} | |
node *build(int l, int r) { | |
if (l >= r) return 0; | |
if (l+1 == r) return new node({l}); | |
swap(ps[l], ps[l + rand() % (r - l)]); | |
int m = (l + r) / 2; | |
nth_element(ps.begin()+l+1, ps.begin()+m, ps.begin()+r, | |
[&](point p, point q) { return norm(p - ps[l]) < norm(q - ps[l]); }); | |
return new node({l, abs(ps[l]-ps[m]), build(l+1, m), build(m, r)}); | |
} | |
void closest(node *t, point p, pair<double, node*> &ub) { | |
if (!t) return; | |
double d = abs(p - ps[t->id]); | |
if (d < ub.fst) ub = {d, t}; | |
if (!t->l && !t->r) return; | |
if (d < t->th) { // the ball contains p | |
closest(t->l, p, ub); | |
if (t->th - d < ub.fst) closest(t->r, p, ub); | |
} else { // the ball excludes p | |
closest(t->r, p, ub); | |
if (d - t->th < ub.fst) closest(t->l, p, ub); | |
} | |
} | |
point closest(point p) { | |
pair<double, node*> ub(1.0/0.0, 0); | |
closest(root, p, ub); | |
return ps[ub.snd->id]; | |
} | |
}; | |
int main() { | |
srand( 0xdeadbeef ); | |
int n = 100000; | |
vector<point> ps; | |
for (int i = 0; i < n; ++i) | |
ps.push_back(point(rand()%n, rand()%n)); | |
tick(); | |
vantage_point_tree T(ps); | |
cout << "construct " << n << " points: " << tick() << "[s]" << endl; | |
// search | |
tick(); | |
for (int i = 0; i < n; ++i) | |
T.closest(ps[i]); | |
cout << "search " << n << " points: " << tick() << "[s]" << endl; | |
// verify | |
for (int i = 0; i < 100; ++i) { | |
point p(rand(), rand()); | |
point Tp = T.closest(p); | |
point Tq = ps[0]; | |
for (auto q: ps) | |
if (norm(p - Tq) > norm(p - q)) Tq = q; | |
if (abs(norm(Tp - p) - norm(Tq - p)) > 1e-8) { | |
cout << norm(Tp - p) << endl; | |
cout << norm(Tq - p) << endl; | |
cout << "ERROR" << endl; | |
return 0; | |
} | |
} | |
cout << "verification passed" << endl; | |
} |
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