Created
March 12, 2020 01:37
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A simple 2D screen shake built in Unity.
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using UnityEngine; | |
public class ScreenShakeController : MonoBehaviour | |
{ | |
// This is a singleton | |
public static ScreenShakeController _instance; | |
public float shakeTimeRemaining = 1f; | |
private float shakePower = 0.5f; | |
private float shakeFadeTime; | |
private float shakeRotation; | |
public float rotationMultiplier = 7.5f; | |
public bool screenShaking = false; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
// This is a singleton | |
_instance = this; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if (Input.GetKeyDown(KeyCode.Z) | |
&& !screenShaking) | |
{ | |
StartShake(shakeTimeRemaining, shakePower); | |
} | |
} | |
private void LateUpdate() | |
{ | |
if (shakeTimeRemaining > 0 | |
&& screenShaking) | |
{ | |
shakeTimeRemaining -= Time.deltaTime; | |
float xAmount = Random.Range(-1f, 1f) * shakePower; | |
float yAmount = Random.Range(-1f, 1f) * shakePower; | |
transform.position += new Vector3(xAmount, yAmount, 0f); | |
shakePower = Mathf.MoveTowards(shakePower, 0f, (shakeFadeTime * Time.deltaTime)); | |
shakeRotation = Mathf.MoveTowards(shakeRotation, 0f, (shakeFadeTime * rotationMultiplier * Time.deltaTime)); | |
} | |
else | |
{ | |
ResetShakeValues(); | |
} | |
transform.rotation = Quaternion.Euler(0f, 0f, shakeRotation * Random.Range(-1f, 1f)); | |
} | |
public void StartShake(float length, float power) | |
{ | |
screenShaking = true; | |
shakeTimeRemaining = length; | |
shakePower = power; | |
shakeFadeTime = power / length; | |
shakeRotation = power * rotationMultiplier; | |
} | |
public void ResetShakeValues() | |
{ | |
screenShaking = false; | |
shakeFadeTime = 0; | |
shakeTimeRemaining = 1f; | |
shakePower = 0.5f; | |
} | |
} |
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