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@sparkica
Created October 16, 2017 09:44
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Beginning game development with LibGDX - moving an image
float posX = 0;
@Override
public void render() {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, posX, 0);
batch.end();
// The time it took to render the last frame on screen
float delta = Gdx.graphics.getDeltaTime();
float speed = 100;
posX += delta * speed;
}
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