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Lock D // Lock D thread | |
Copy $AS A | |
Start A // Start A thread at $AS | |
Copy 10 D // Jump to D startup code | |
$DC Copy $DF *#B // four attacks in a row | |
Copy $DF *#B+6 | |
Copy $DF *#B+12 | |
Copy $DF *#B+18 | |
Turn 1 // if four wasn't enough, too bad | |
$DM Move 0 // move forward ... | |
If ?*D $DC $DM // until we hit a live target | |
$DF Flag // Flag to copy and delay locking | |
Lock #B+3 // Lock the D thread's lines | |
If B<9 $DF $DM // jump to `Move 0` when D thread is safe | |
$AS Lock A | |
$AL Lock #B+18 | |
Copy B+1 B | |
If B<5 $AL $AD | |
$AR Copy 0 B | |
$AD Copy B+1 B | |
Copy $AF #B | |
If B<18 $AD $AR | |
$AF Flag |
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