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Combine multiple three.js renderers.
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/** | |
* Allows a stack of renderers to be treated as a single renderer. | |
* | |
* Usage: | |
* ``` | |
* var renderer = new THREE.MultiRenderer({renderers: [THREE.WebGLRenderer, THREE.CSS3DRenderer]}) | |
* ``` | |
* | |
* @author Gheric Speiginer | |
*/ | |
THREE.MultiRenderer = function ( parameters ) { | |
console.log( 'THREE.MultiRenderer', THREE.REVISION ) | |
this.domElement = document.createElement( 'div' ) | |
this.domElement.style.position = 'relative' | |
this.renderers = [] | |
this._renderSizeSet = false | |
var rendererClasses = parameters.renderers || [] | |
var rendererParameters = parameters.parameters || [] | |
// elements are stacked back-to-front | |
for ( var i = 0; i < rendererClasses.length; i++ ) { | |
var renderer = new rendererClasses[i]( rendererParameters[i] ) | |
renderer.domElement.style.position = 'absolute' | |
renderer.domElement.style.top = '0px' | |
renderer.domElement.style.left = '0px' | |
this.domElement.appendChild( renderer.domElement ) | |
this.renderers.push( renderer ) | |
} | |
} | |
THREE.MultiRenderer.prototype.setSize = function( w, h ) { | |
this.domElement.style.width = w + 'px' | |
this.domElement.style.height = h + 'px' | |
for ( var i = 0; i < this.renderers.length; i++ ) { | |
var renderer = this.renderers[i] | |
var el = renderer.domElement | |
if ( !this._renderSizeSet || ( el && el.tagName !== 'CANVAS' ) ) { | |
renderer.setSize( w, h ) | |
} | |
el.style.width = w + 'px' | |
el.style.height = h + 'px' | |
} | |
} | |
THREE.MultiRenderer.prototype.setRenderSize = function( rw, rh ) { | |
this._renderSizeSet = true | |
for ( var i = 0; i < this.renderers.length; i++ ) { | |
var renderer = this.renderers[i] | |
var el = renderer.domElement | |
if ( el && el.tagName === 'CANVAS' ) { | |
renderer.setSize( rw, rh, false ) | |
} | |
} | |
} | |
THREE.MultiRenderer.prototype.render = function( scene, camera ) { | |
for ( var i = 0; i < this.renderers.length; i++ ) { | |
this.renderers[i].render( scene, camera ) | |
} | |
} |
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