Created
January 3, 2017 09:29
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Ball Breakout Game
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Breakout Game</title> | |
<style> | |
* { padding: 0; margin: 0; } | |
canvas { background: #eee; display: block; margin: 0 auto; } | |
</style> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="480" height="320"></canvas> | |
<script> | |
var canvas = document.getElementById("myCanvas"); | |
var ctx = canvas.getContext("2d"); | |
var ballRadius = 10; | |
var x = canvas.width/2; | |
var y = canvas.height-30; | |
var dx = 2; | |
var dy = -2; | |
var paddleHeight = 10; | |
var paddleWidth = 75; | |
var paddleX = (canvas.width-paddleWidth)/2; | |
var rightPressed = false; | |
var leftPressed = false; | |
var brickRowCount = 5; | |
var brickColumnCount = 3; | |
var brickWidth = 75; | |
var brickHeight = 20; | |
var brickPadding = 10; | |
var brickOffsetTop = 30; | |
var brickOffsetLeft = 30; | |
var score = 0; | |
var lives = 3; | |
var bricks = []; | |
for(c=0; c<brickColumnCount; c++) { | |
bricks[c] = []; | |
for(r=0; r<brickRowCount; r++) { | |
bricks[c][r] = { x: 0, y: 0, status: 1, color: makeRandomColor() }; | |
} | |
} | |
function makeRandomColor(){ | |
z = Math.random() | |
if (z < 0.2) { | |
return "green"; | |
} | |
else if (z < 0.4) { | |
return "blue"; | |
} | |
else if (z < 0.6) { | |
return "black" | |
} | |
else if (z < 0.8) { | |
return "pink" | |
} | |
else if (z < 1.0) { | |
return "#09E509" | |
} | |
else { | |
return "yellow" | |
} | |
} | |
document.addEventListener("keydown", keyDownHandler, false); | |
document.addEventListener("keyup", keyUpHandler, false); | |
document.addEventListener("mousemove", mouseMoveHandler, false); | |
function keyDownHandler(e) { | |
if(e.keyCode == 39) { | |
rightPressed = true; | |
} | |
else if(e.keyCode == 37) { | |
leftPressed = true; | |
} | |
} | |
function keyUpHandler(e) { | |
if(e.keyCode == 39) { | |
rightPressed = false; | |
} | |
else if(e.keyCode == 37) { | |
leftPressed = false; | |
} | |
} | |
function mouseMoveHandler(e) { | |
var relativeX = e.clientX - canvas.offsetLeft; | |
if(relativeX > 0 && relativeX < canvas.width) { | |
paddleX = relativeX - paddleWidth/2; | |
} | |
} | |
function collisionDetection() { | |
for(c=0; c<brickColumnCount; c++) { | |
for(r=0; r<brickRowCount; r++) { | |
var b = bricks[c][r]; | |
if(b.status == 1) { | |
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) { | |
dy = -dy; | |
b.status = 0; | |
score++; | |
if(score == brickRowCount*brickColumnCount) { | |
alert("YOU WIN, CONGRATS!"); | |
document.location.reload(); | |
} | |
} | |
} | |
} | |
} | |
} | |
function drawBall() { | |
ctx.beginPath(); | |
ctx.arc(x, y, ballRadius, 0, Math.PI*2); | |
ctx.fillStyle = makeRandomColor(); | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
function drawPaddle() { | |
ctx.beginPath(); | |
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight); | |
ctx.fillStyle = "#0095DD"; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
function drawBricks() { | |
for(c=0; c<brickColumnCount; c++) { | |
for(r=0; r<brickRowCount; r++) { | |
if(bricks[c][r].status == 1) { | |
var brickX = (r*(brickWidth+brickPadding))+brickOffsetLeft; | |
var brickY = (c*(brickHeight+brickPadding))+brickOffsetTop; | |
bricks[c][r].x = brickX; | |
bricks[c][r].y = brickY; | |
ctx.beginPath(); | |
ctx.rect(brickX, brickY, brickWidth, brickHeight); | |
ctx.fillStyle = bricks[c][r].color; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
} | |
} | |
} | |
function drawScore() { | |
ctx.font = "16px Arial"; | |
ctx.fillStyle = "#000000"; | |
ctx.fillText("Score: "+score, 8, 20); | |
} | |
function drawLives() { | |
ctx.font = "16px Arial"; | |
ctx.fillStyle = "#000000"; | |
ctx.fillText("Lives: "+lives, canvas.width-65, 20); | |
} | |
function draw() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawBricks(); | |
drawBall(); | |
drawPaddle(); | |
drawScore(); | |
drawLives(); | |
collisionDetection(); | |
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) { | |
dx = -dx; | |
} | |
if(y + dy < ballRadius) { | |
dy = -dy; | |
} | |
else if(y + dy > canvas.height-ballRadius) { | |
if(x > paddleX && x < paddleX + paddleWidth) { | |
dy = -dy; | |
} | |
else { | |
lives--; | |
if(!lives) { | |
alert("GAME OVER"); | |
document.location.reload(); | |
} | |
else { | |
x = canvas.width/2; | |
y = canvas.height-30; | |
dx = 3; | |
dy = -3; | |
paddleX = (canvas.width-paddleWidth)/2; | |
} | |
} | |
} | |
if(rightPressed && paddleX < canvas.width-paddleWidth) { | |
paddleX += 7; | |
} | |
else if(leftPressed && paddleX > 0) { | |
paddleX -= 7; | |
} | |
x += dx; | |
y += dy; | |
requestAnimationFrame(draw); | |
} | |
draw(); | |
</script> | |
taken from: https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript | |
</body> | |
</html> |
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