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@spicecoder
Created June 30, 2021 13:53
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ThreeJS plane wave
<div id="container"></div>
var container = document.getElementById('container')
var vertexHeight = 15000,
planeDefinition = 100,
planeSize = 1245000,
totalObjects = 1,
background = "#002135",
meshColor = "#005e97";
var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 1, 400000)
camera.position.z = 10000;
camera.position.y = 10000;
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(background, 1, 300000);
var planeGeo = new THREE.PlaneGeometry(planeSize, planeSize, planeDefinition, planeDefinition);
var plane = new THREE.Mesh(planeGeo, new THREE.MeshBasicMaterial({
color: meshColor,
wireframe: true
}));
plane.rotation.x -= Math.PI * .5;
scene.add(plane);
var renderer = new THREE.WebGLRenderer({alpha: false});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(background, 1);
container.appendChild(renderer.domElement);
updatePlane();
function updatePlane() {
for (var i = 0; i < planeGeo.vertices.length; i++) {
planeGeo.vertices[i].z += Math.random() * vertexHeight - vertexHeight;
planeGeo.vertices[i]._myZ = planeGeo.vertices[i].z
}
};
render();
var count = 0
function render() {
requestAnimationFrame(render);
// camera.position.z -= 150;
var x = camera.position.x;
var z = camera.position.z;
camera.position.x = x * Math.cos(0.001) + z * Math.sin(0.001) - 10;
camera.position.z = z * Math.cos(0.001) - x * Math.sin(0.001) - 10;
camera.lookAt(new THREE.Vector3(0, 8000, 0))
for (var i = 0; i < planeGeo.vertices.length; i++) {
var z = +planeGeo.vertices[i].z;
planeGeo.vertices[i].z = Math.sin(( i + count * 0.00002)) * (planeGeo.vertices[i]._myZ - (planeGeo.vertices[i]._myZ* 0.6))
plane.geometry.verticesNeedUpdate = true;
count += 0.1
}
renderer.render(scene, camera);
}
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
//changes the size of the canavs and updates it
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
#container {
height: 100vh;
width: 100%;
overflow: hidden;
overflow-y: hidden;
filter: grayscale(90%);
}
/* Codepen does some weird shit */
html, body {
border: 0;
padding: 0;
margin: 0;
}
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