- actionscript: 93
- c#: 66
- javascript: 51
- java: 44
- c++: 31
- gml: 24
- lua: 15
- python: 8
- haxe: 5
- stencyl: 5
- coffeescript: 3
- ruby: 2
- none (well i used game maker's built in language but that's not really programming): 2
- html5: 2
- glbasic: 2
- monkey: 2
- none: 2
- gms: 1
- inform 7: 1
- multimedia fusion 2: 1
- n/a: 1
- moonscript: 1
- objective-c: 1
- ooc: 1
- game engine: 1
- drag & drop: 1
- custom: 1
- coolbasic: 1
- piapia: 1
- clojurescript: 1
- cellscript++: 1
- scratch: 1
- mono: 1
- silverlight: 1
- cg: 1
- tried for c++. failed.: 1
- blitzmax: 1
- basic/blitzmax: 1
- autoit: 1
- app game kit code: 1
- ags script: 1
- unityscript + python some tools stuff: 1
- a: 1
- unity: 56
- gml: 28
- custom: 26
- none: 18
- stencyl: 6
- lÖve: 4
- multimedia fusion 2: 3
- xna: 3
- hge: 2
- flashpunk: 2
- actionscript: 2
- construct 2: 2
- flixel: 2
- glbasic: 2
- pixieengine: 1
- sublime-text: 1
- playcanvas: 1
- none!: 1
- custom made: 1
- slick: 1
- igm2e (custom): 1
- inform 7: 1
- cocos2d-javascript: 1
- love2d: 1
- löve2d: 1
- rpg maker 2003: 1
- akihabara: 1
- cellgine 2.0: 1
- source appended to zip): 1
- custom (byteflare: 1
- n/a: 1
- proton sdk: 1
- mouseengine (custom): 1
- love 2d: 1
- personal engine: 1
- microsoft visual studio c# 2010 express: 1
- flat red ball: 1
- unity3d: 1
- corona: 1
- shiva: 1
- my own: 1
- vcore (custom): 1
- -: 1
- flash (flashdevelop): 1
- ldkit: 1
- phyard builder: 1
- app game kit: 1
- adventure game studio: 1
- custom (qengine): 1
- java: 1
- ren'py: 1
- flash develop: 1
- scratch: 1
- flixel: 31
- flashpunk: 31
- xna: 17
- custom: 14
- none: 9
- slick2d: 8
- sfml: 7
- libgdx: 6
- lwjgl: 5
- craftyjs: 4
- love2d: 4
- pygame: 4
- java: 3
- unity: 3
- box2d: 3
- sdl: 3
- jquery: 3
- opengl: 3
- openal: 2
- n/a: 2
- impactjs: 2
- nme: 2
- : 2
- gosu: 2
- axel: 2
- away 3d: 2
- nape: 2
- beads library for processing: 1
- lwjgl & slick2d: 1
- lwgl + slick: 1
- gwt: 1
- piccolo2d library for processing: 1
- jbox2d: 1
- java 2d: 1
- chapters 3-5 in "beginning android games" by mario zechner: 1
- slick: 1
- piccolo2d: 1
- artemis: 1
- paulscode soundlibrary: 1
- createjs: 1
- none!: 1
- haxepunk: 1
- haxe nme: 1
- playcanvas: 1
- crafty.js: 1
- n/q: 1
- glbasic: 1
- custom framework: http://www.ludumdare.com/compo/2012/04/02/first-ludum-dare-8/: 1
- jawsjs: 1
- pixiedust: 1
- akihabara: 1
- soundmanager 2: 1
- indirectly gdi+: 1
- clanlib: 1
- allegro 5: 1
- made everything from scratch: 1
- based on sdl: 1
- custom framework: 1
- standard directmedia layer (sdl): 1
- pixie: 1
- underscore.js: 1
- sfml2: 1
- sfml 1.6: 1
- directx: 1
- hge: 1
- freetype: 1
- ogg vorbis: 1
- html5boilerplate: 1
- custom (http://www.assembla.com/code/fm-javascript-framework/subversion/nodes): 1
- löve: 1
- xna 4.0: 1
- xna/custom frontend: 1
- x-flixel: 1
- lÖve (love2d.org): 1
- mercury particle lib: 1
- ragepixel: 1
- personal library: 1
- rapidxna: 1
- itween: 1
- love: 1
- monodevelop: 1
- lÖve: 1
- bass: 1
- stage3d: 1
- flixel (modifed by ourselves): 1
- -: 1
- pixelizer: 1
- quickbox2d: 1
- flare3d: 1
- flixel power tools: 1
- custom libs: 1
- gtween: 1
- plashpunk: 1
- sion: 1
- multimedia fusion 2: 1
- flashpunk (oh yeah): 1
- cocos2d-iphone: 1
- custom (qengine): 1
- flash punk: 1
- pygame + custom: 1
- ren'py cardgame framework: 1
- ktween: 1
- chingu: 1
- tried sdl. failed.: 1
- gimp: 104
- photoshop: 89
- paint.net: 71
- inkscape: 17
- graphicsgale: 16
- illustrator: 9
- paint: 7
- pixen: 6
- pickle: 4
- pyxeledit: 4
- mspaint: 4
- actionscript: 4
- none: 3
- fireworks: 3
- gml: 3
- corel painter: 3
- graphics gale: 3
- custom: 3
- aseprite: 3
- paint shop pro 7: 3
- photoshop elements: 2
- paint tool sai: 2
- pencyl: 2
- pixlr.com: 2
- pixelmator: 2
- ms paint: 2
- asesprite: 1
- gamemaker sprite editor: 1
- adobe flash: 1
- paint.net / flash: 1
- paint (the basic one): 1
- pixie: 1
- paint/.net: 1
- ms paint 6.1: 1
- sprite editor: 1
- pain.net and ms paint: 1
- paint shop pro x2: 1
- pablodraw: 1
- pixelator: 1
- paint.net & inkscape: 1
- paint .net: 1
- paint.net & graphicsgale: 1
- photoshop cs6: 1
- ragepixel: 1
- pixelseque: 1
- piq: 1
- inkscapeb: 1
- gimo: 1
- sketchup: 1
- pain.net: 1
- flash cs3 & fireworks 8: 1
- pro motion 6.5: 1
- paint shop pro 7.04: 1
- the gimp: 1
- tilestudio: 1
- none!: 1
- gm sprite editor: 1
- and a bit of gimp: 1
- custom/svg: 1
- microsoft paint: 1
- photoshop and pyxeledit: 1
- corel: 1
- microsoft xp paint: 1
- paint shop pro: 1
- sketchbook express: 1
- lightwave: 1
- flash professional cs5.5: 1
- photomator: 1
- uvwrap3d: 1
- gimpo: 1
- photoshop + multimedia fusion 2's built in image editor: 1
- stencyl: 1
- grafx2 & gimp: 1
- seashore: 1
- photoshop and paint.net: 1
- photoshop + gimp: 1
- sfxr: 108
- bfxr: 88
- audacity: 73
- as3sfxr: 11
- cfxr: 8
- none: 7
- plogue chipsounds: 2
- sfxr and bfxr: 2
- ableton live: 2
- garage band: 2
- adobe audition: 2
- autotracker: 2
- labchirp: 2
- otamata: 1
- custom: 1
- fl studio: 1
- none (thanks madpew!): 1
- i've recorded them myself with a microphone.: 1
- my voice: 1
- lmms: 1
- audactiy: 1
- bxfr: 1
- asfxr: 1
- plasma sound: 1
- reason / cubase: 1
- wavasaur: 1
- sony vegas: 1
- musagi: 1
- drum circle: 1
- battery: 1
- kontakt: 1
- audacity + microphone: 1
- goldwave: 1
- animoog: 1
- adobe audition 3.0: 1
- my desk and the crap on it: 1
- arkos tracker: 1
- reaper: 1
- sion: 1
- none!: 1
- unfortunately ran out of time: 1
- renoise: 1
- modplug: 1
- cfxr (before sfxr): 1
- zerius vocoder: 1
- sound studio: 1
- garageband: 1
- avs: 1
- sfxr + lame for encoding: 1
- http://www.freesound.org/: 1
- fl studio: 29
- garage band: 17
- none: 15
- audacity: 9
- milkytracker: 8
- autotracker-bu: 8
- otomata: 8
- pxtone: 7
- sunvox: 6
- autotracker: 6
- ableton live: 5
- lmms: 5
- musagi: 4
- cgmusic: 4
- garageband: 4
- aviary: 4
- custom: 4
- reaper: 3
- renoise: 3
- inudge: 3
- wolfram tones: 2
- reason: 2
- beepbox.co: 2
- openmpt: 2
- (i didn't ask): 1
- avs audio editor: 1
- aviary music creator (roc): 1
- but didn't finish: 1
- wolframtunes: 1
- musescore: 1
- fl studio (free): 1
- fruityloops: 1
- i used my keyboard yamaha psr-1500 and played the music "manually" and subsequently recorded it: 1
- schismtracker: 1
- tracktion: 1
- http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/ & garage band: 1
- atrk-bu: 1
- minecraft noteblock editor: 1
- atrk-bu.py: 1
- circuli: 1
- ezmuze: 1
- guitar pro 5: 1
- flstudio: 1
- unfortunately ran out of time: 1
- autotracker-bottomup: 1
- n/a: 1
- reason / cubase: 1
- linux multi media studio: 1
- lsdj: 1
- randon generator: 1
- audiosauna: 1
- cooleditpro: 1
- modplug tracker: 1
- recording: 1
- plogue chipsounds: 1
- battery: 1
- kontakt: 1
- dark wave studio: 1
- fruity loops: 1
- motif mox6: 1
- spc music sketchpad 2: 1
- audiotool: 1
- bought track from opuzz.: 1
- nanostudio: 1
- aviary's music editor: 1
- sibelius: 1
- procedural generation: 1
- musicmaker.py: 1
- ardour: 1
- famitracker: 1
- sonar 6 le: 1
- arkos tracker: 1
- none!: 1
- nanostudio (ios app): 1
- youtube: 1
- our composer used an nes tracker: 1
- ableton: 1
- finale notepad 2008: 1
- modplug: 1
- logic: 1
- not sure which one: 1
- fruity loops mobile (ipad): 1
- cubase: 1
- lsdj for gameboy: 1
- guitar pro: 1
- ptcollage: 1
- tune smithy: 1
- unity: 43
- custom: 21
- none: 17
- ogmo editor: 14
- tiled: 14
- dame: 4
- stencyl: 4
- gimp: 3
- photoshop: 3
- ogmo: 3
- mappy: 2
- gml: 2
- n/a: 2
- rand(): 1
- gamemaker's implemented editor: 1
- gamemake: 1
- paint.net: 1
- random map + static elements: 1
- notepad: 1
- pixieengine: 1
- notepad.exe: 1
- my levels weren't tiled.: 1
- libreoffice: 1
- gm room editor: 1
- photoshop ;): 1
- gimp :): 1
- n/a (random generation): 1
- quake army knife: 1
- vim (my levels are text files): 1
- my own: 1
- pyxeledit: 1
- na: 1
- notepad++: 1
- no map editor: 1
- in-game: 1
- none!: 1
- tilestudio: 1
- tiled map editor: 1
- dreamweaver (xml :d): 1
- playcanvas: 1
- flan: 1
- none but usually ogmo editor: 1
- impactjs editor: 1
- google docs spreadsheet: 1
- inkscape: 1
- shiva built in editor: 1
- multimedia fusion 2 built in: 1
- chingu: 1
- chronolapse: 91
- none: 12
- custom: 7
- screen ninja: 3
- n/a: 2
- bash script: 2
- screenninja: 2
- ffmpeg -f x11grab - gave up on these after so many silly mistakes.: 1
- chronolapse. screenninja: 1
- custom terminal script: 1
- windows? prtsc-key?: 1
- custom shellscript: 1
- chorolapse: 1
- none!: 1
- windows prtsc: 1
- wrote my own (but it didn't work): 1
- gawker: 1
- custom (sh script using scrot): 1
- camstudio recorder: 1
- gnome-screenshot & gtk-recordmydesktop: 1
- shell script: 1
- custom bash script: 1
- n/a (no timelapse): 1
- command line: 1
- chronolapse to stich it together: 1
- my own screen capturer: 1
- virtuldub: 1
- glapse: 1
- alt + print screen + paint: 1
- choronolapse: 1
- chronolapse (but forgot to turn it on): 1
- -: 1
- na: 1
- print screen + mspaint: 1
- prtscn key: 1
- windows default: 1
- cam studio (failed): 1
- schonstal's screencast: 1
- terminal script: 1
- see 'link to timelapse: 1
- windows: 298
- mac: 77
- linux: 54
- anything that supports applets: 1
- ios: 1
- android: 1
- android - (asus transformer tablet): 1
- cellos: 1
- browser - html5: 1
- ubuntu 10.04: 1
- web: 1
- none: 25
- blender: 21
- 3d studio max: 8
- n/a: 5
- maya: 3
- na: 2
- -: 2
- wings 3d: 1
- .xml-files: 1
- n/a (2d game): 1
- my game was 2d: 1
- ac3d: 1
- modo: 1
- softimage: 1
- wings3d: 1
- none!: 1
- milkshape 3d: 1
- cinema4d: 1
- 3dsmax: 1
- zbrush: 1
- 3ds max: 1
- none.: 1