Created
June 11, 2014 00:07
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diff --git a/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs b/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs | |
index a63e0ef..3fabd77 100644 | |
--- a/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs | |
+++ b/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs | |
@@ -61,7 +61,7 @@ public partial class Factory : IRendererFactory | |
} | |
} | |
- public override void Destruct() | |
+ public void DestructBitmapContexts() | |
{ | |
for (int i = 0; i < m_bitmapContexts.Length; ++i) | |
if (m_bitmapContexts[i] != null) | |
@@ -69,7 +69,6 @@ public partial class Factory : IRendererFactory | |
for (int i = 0; i < m_bitmapExContexts.Length; ++i) | |
if (m_bitmapExContexts[i] != null) | |
m_bitmapExContexts[i].Destruct(); | |
- base.Destruct(); | |
} | |
} | |
diff --git a/csharp/unity/renderer/drawmesh/lwf_drawmesh_factory.cs b/csharp/unity/renderer/drawmesh/lwf_drawmesh_factory.cs | |
index f8bb279..8e74eaf 100644 | |
--- a/csharp/unity/renderer/drawmesh/lwf_drawmesh_factory.cs | |
+++ b/csharp/unity/renderer/drawmesh/lwf_drawmesh_factory.cs | |
@@ -20,6 +20,8 @@ | |
using UnityEngine; | |
+using Constant = LWF.Format.Constant; | |
+using ResourceCache = LWF.UnityRenderer.ResourceCache; | |
using TextureLoader = System.Func<string, UnityEngine.Texture2D>; | |
using TextureUnloader = System.Action<UnityEngine.Texture2D>; | |
@@ -28,6 +30,14 @@ namespace DrawMeshRenderer { | |
public partial class Factory : UnityRenderer.Factory | |
{ | |
+ private RenderTexture currentTargetTexture; | |
+ private RenderTexture maskTexture; | |
+ private RenderTexture layerTexture; | |
+ private Material maskMaterial; | |
+ private Material eraseMaterial; | |
+ private Material blitMaterial; | |
+ private int masked; | |
+ | |
public Factory(Data data, GameObject gObj, | |
float zOff = 0, float zR = 1, int rQOff = 0, bool uAC = false, | |
Camera cam = null, string texturePrfx = "", string fontPrfx = "", | |
@@ -37,6 +47,29 @@ public partial class Factory : UnityRenderer.Factory | |
cam, texturePrfx, fontPrfx, textureLdr, textureUnldr) | |
{ | |
CreateBitmapContexts(data); | |
+ | |
+ maskMaterial = new Material( | |
+ ResourceCache.SharedInstance().GetShader("LWF/Mask")); | |
+ eraseMaterial = new Material( | |
+ ResourceCache.SharedInstance().GetShader("LWF/Erase")); | |
+ blitMaterial = new Material( | |
+ ResourceCache.SharedInstance().GetShader("LWF/Blit")); | |
+ } | |
+ | |
+ public override void Destruct() | |
+ { | |
+ DeleteMask(); | |
+ if (!Application.isEditor) { | |
+ Material.Destroy(blitMaterial); | |
+ Material.Destroy(eraseMaterial); | |
+ Material.Destroy(maskMaterial); | |
+ } | |
+ blitMaterial = null; | |
+ eraseMaterial = null; | |
+ maskMaterial = null; | |
+ | |
+ DestructBitmapContexts(); | |
+ base.Destruct(); | |
} | |
public override Renderer ConstructBitmap(LWF lwf, | |
@@ -55,6 +88,103 @@ public partial class Factory : UnityRenderer.Factory | |
{ | |
return new UnityRenderer.UnityTextRenderer(lwf, objectId); | |
} | |
+ | |
+ public override void BeginRender(LWF lwf) | |
+ { | |
+ base.BeginRender(lwf); | |
+ | |
+ maskMode = (int)Constant.BLEND_MODE_NORMAL; | |
+ masked = (int)Constant.BLEND_MODE_NORMAL; | |
+ } | |
+ | |
+ public override void EndRender(LWF lwf) | |
+ { | |
+ base.EndRender(lwf); | |
+ | |
+ if (maskMode != (int)Constant.BLEND_MODE_NORMAL) { | |
+ if (maskMode == (int)Constant.BLEND_MODE_LAYER && | |
+ masked != (int)Constant.BLEND_MODE_NORMAL) { | |
+ RenderMask(); | |
+ } else { | |
+ ResetMask(); | |
+ } | |
+ } | |
+ } | |
+ | |
+ private void GenerateMask() | |
+ { | |
+ if (maskTexture != null) | |
+ return; | |
+ | |
+ int w = (int)camera.pixelWidth; | |
+ int h = (int)camera.pixelHeight; | |
+ | |
+ maskTexture = RenderTexture.GetTemporary(w, h); | |
+ layerTexture = RenderTexture.GetTemporary(w, h); | |
+ | |
+ currentTargetTexture = camera.targetTexture; | |
+ } | |
+ | |
+ private void DeleteMask() | |
+ { | |
+ if (maskTexture == null) | |
+ return; | |
+ | |
+ RenderTexture.ReleaseTemporary(maskTexture); | |
+ RenderTexture.ReleaseTemporary(layerTexture); | |
+ maskTexture = null; | |
+ layerTexture = null; | |
+ currentTargetTexture = null; | |
+ } | |
+ | |
+ private void RenderMask() | |
+ { | |
+ Graphics.SetRenderTarget(currentTargetTexture); | |
+ Graphics.Blit(layerTexture, maskTexture, | |
+ masked == (int)Constant.BLEND_MODE_MASK ? | |
+ maskMaterial : eraseMaterial); | |
+ Graphics.Blit(maskTexture, currentTargetTexture, blitMaterial); | |
+ } | |
+ | |
+ private void ResetMask() | |
+ { | |
+ Graphics.SetRenderTarget(currentTargetTexture); | |
+ } | |
+ | |
+ public override void SetMaskMode(int m) | |
+ { | |
+ GenerateMask(); | |
+ switch (m) { | |
+ case (int)Constant.BLEND_MODE_ERASE: | |
+ case (int)Constant.BLEND_MODE_MASK: | |
+ if (maskMode == (int)Constant.BLEND_MODE_LAYER && | |
+ masked != (int)Constant.BLEND_MODE_NORMAL) { | |
+ RenderMask(); | |
+ } | |
+ masked = m; | |
+ Graphics.SetRenderTarget(maskTexture); | |
+ break; | |
+ | |
+ case (int)Constant.BLEND_MODE_LAYER: | |
+ if (masked != (int)Constant.BLEND_MODE_NORMAL) { | |
+ Graphics.SetRenderTarget(layerTexture); | |
+ } else { | |
+ ResetMask(); | |
+ } | |
+ break; | |
+ | |
+ default: | |
+ if (maskMode == (int)Constant.BLEND_MODE_LAYER && | |
+ masked != (int)Constant.BLEND_MODE_NORMAL) { | |
+ RenderMask(); | |
+ } else { | |
+ ResetMask(); | |
+ } | |
+ break; | |
+ } | |
+ | |
+ base.SetMaskMode(m); | |
+ } | |
} | |
} // namespace DrawMeshRenderer | |
diff --git a/csharp/unity/shaders/LWFBlit.shader b/csharp/unity/shaders/LWFBlit.shader | |
new file mode 100644 | |
index 0000000..9985f2e | |
--- /dev/null | |
+++ b/csharp/unity/shaders/LWFBlit.shader | |
@@ -0,0 +1,61 @@ | |
+/* | |
+ * Copyright (C) 2012 GREE, Inc. | |
+ * | |
+ * This software is provided 'as-is', without any express or implied | |
+ * warranty. In no event will the authors be held liable for any damages | |
+ * arising from the use of this software. | |
+ * | |
+ * Permission is granted to anyone to use this software for any purpose, | |
+ * including commercial applications, and to alter it and redistribute it | |
+ * freely, subject to the following restrictions: | |
+ * | |
+ * 1. The origin of this software must not be misrepresented; you must not | |
+ * claim that you wrote the original software. If you use this software | |
+ * in a product, an acknowledgment in the product documentation would be | |
+ * appreciated but is not required. | |
+ * 2. Altered source versions must be plainly marked as such, and must not be | |
+ * misrepresented as being the original software. | |
+ * 3. This notice may not be removed or altered from any source distribution. | |
+ */ | |
+ | |
+Shader "LWF/Blit" { | |
+ Properties { | |
+ _MainTex ("Texture", 2D) = "white" {} | |
+ } | |
+ | |
+ SubShader { | |
+ Tags { | |
+ "Queue" = "Transparent" | |
+ "IgnoreProjector" = "True" | |
+ } | |
+ Cull Off | |
+ ZWrite Off | |
+ Blend One OneMinusSrcAlpha | |
+ Pass { | |
+ CGPROGRAM | |
+ #pragma vertex vert | |
+ #pragma fragment frag | |
+ #include "UnityCG.cginc" | |
+ sampler2D _MainTex; | |
+ half4 _MainTex_ST; | |
+ struct v2f { | |
+ half4 pos: SV_POSITION; | |
+ half2 uv: TEXCOORD0; | |
+ fixed4 color: COLOR; | |
+ }; | |
+ v2f vert(appdata_full v) | |
+ { | |
+ v2f o; | |
+ o.pos = mul(UNITY_MATRIX_MVP, v.vertex); | |
+ o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); | |
+ o.color = v.color; | |
+ return o; | |
+ } | |
+ fixed4 frag(v2f i): COLOR | |
+ { | |
+ return tex2D(_MainTex, i.uv.xy) * i.color; | |
+ } | |
+ ENDCG | |
+ } | |
+ } | |
+} | |
diff --git a/csharp/unity/shaders/LWFErase.shader b/csharp/unity/shaders/LWFErase.shader | |
new file mode 100644 | |
index 0000000..0ef5a6e | |
--- /dev/null | |
+++ b/csharp/unity/shaders/LWFErase.shader | |
@@ -0,0 +1,61 @@ | |
+/* | |
+ * Copyright (C) 2012 GREE, Inc. | |
+ * | |
+ * This software is provided 'as-is', without any express or implied | |
+ * warranty. In no event will the authors be held liable for any damages | |
+ * arising from the use of this software. | |
+ * | |
+ * Permission is granted to anyone to use this software for any purpose, | |
+ * including commercial applications, and to alter it and redistribute it | |
+ * freely, subject to the following restrictions: | |
+ * | |
+ * 1. The origin of this software must not be misrepresented; you must not | |
+ * claim that you wrote the original software. If you use this software | |
+ * in a product, an acknowledgment in the product documentation would be | |
+ * appreciated but is not required. | |
+ * 2. Altered source versions must be plainly marked as such, and must not be | |
+ * misrepresented as being the original software. | |
+ * 3. This notice may not be removed or altered from any source distribution. | |
+ */ | |
+ | |
+Shader "LWF/Erase" { | |
+ Properties { | |
+ _MainTex ("Texture", 2D) = "white" {} | |
+ } | |
+ | |
+ SubShader { | |
+ Tags { | |
+ "Queue" = "Transparent" | |
+ "IgnoreProjector" = "True" | |
+ } | |
+ Cull Off | |
+ ZWrite Off | |
+ Blend OneMinusDstAlpha Zero | |
+ Pass { | |
+ CGPROGRAM | |
+ #pragma vertex vert | |
+ #pragma fragment frag | |
+ #include "UnityCG.cginc" | |
+ sampler2D _MainTex; | |
+ half4 _MainTex_ST; | |
+ struct v2f { | |
+ half4 pos: SV_POSITION; | |
+ half2 uv: TEXCOORD0; | |
+ fixed4 color: COLOR; | |
+ }; | |
+ v2f vert(appdata_full v) | |
+ { | |
+ v2f o; | |
+ o.pos = mul(UNITY_MATRIX_MVP, v.vertex); | |
+ o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); | |
+ o.color = v.color; | |
+ return o; | |
+ } | |
+ fixed4 frag(v2f i): COLOR | |
+ { | |
+ return tex2D(_MainTex, i.uv.xy) * i.color; | |
+ } | |
+ ENDCG | |
+ } | |
+ } | |
+} | |
diff --git a/csharp/unity/shaders/LWFMask.shader b/csharp/unity/shaders/LWFMask.shader | |
new file mode 100644 | |
index 0000000..f143978 | |
--- /dev/null | |
+++ b/csharp/unity/shaders/LWFMask.shader | |
@@ -0,0 +1,61 @@ | |
+/* | |
+ * Copyright (C) 2012 GREE, Inc. | |
+ * | |
+ * This software is provided 'as-is', without any express or implied | |
+ * warranty. In no event will the authors be held liable for any damages | |
+ * arising from the use of this software. | |
+ * | |
+ * Permission is granted to anyone to use this software for any purpose, | |
+ * including commercial applications, and to alter it and redistribute it | |
+ * freely, subject to the following restrictions: | |
+ * | |
+ * 1. The origin of this software must not be misrepresented; you must not | |
+ * claim that you wrote the original software. If you use this software | |
+ * in a product, an acknowledgment in the product documentation would be | |
+ * appreciated but is not required. | |
+ * 2. Altered source versions must be plainly marked as such, and must not be | |
+ * misrepresented as being the original software. | |
+ * 3. This notice may not be removed or altered from any source distribution. | |
+ */ | |
+ | |
+Shader "LWF/Mask" { | |
+ Properties { | |
+ _MainTex ("Texture", 2D) = "white" {} | |
+ } | |
+ | |
+ SubShader { | |
+ Tags { | |
+ "Queue" = "Transparent" | |
+ "IgnoreProjector" = "True" | |
+ } | |
+ Cull Off | |
+ ZWrite Off | |
+ Blend DstAlpha Zero | |
+ Pass { | |
+ CGPROGRAM | |
+ #pragma vertex vert | |
+ #pragma fragment frag | |
+ #include "UnityCG.cginc" | |
+ sampler2D _MainTex; | |
+ half4 _MainTex_ST; | |
+ struct v2f { | |
+ half4 pos: SV_POSITION; | |
+ half2 uv: TEXCOORD0; | |
+ fixed4 color: COLOR; | |
+ }; | |
+ v2f vert(appdata_full v) | |
+ { | |
+ v2f o; | |
+ o.pos = mul(UNITY_MATRIX_MVP, v.vertex); | |
+ o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex); | |
+ o.color = v.color; | |
+ return o; | |
+ } | |
+ fixed4 frag(v2f i): COLOR | |
+ { | |
+ return tex2D(_MainTex, i.uv.xy) * i.color; | |
+ } | |
+ ENDCG | |
+ } | |
+ } | |
+} |
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