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async webrequest
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using System.Collections.Generic; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class RequestTest : MonoBehaviour | |
{ | |
public string url; | |
public int maxTries; | |
public bool requestTrigger; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if (requestTrigger) | |
{ | |
requestTrigger = false; | |
Request(); | |
} | |
} | |
async void Request() | |
{ | |
var req = new AwaitRequest(this, url,maxTries); | |
var res = await req.GetResult(); | |
Debug.LogFormat("{0}, {1}, {2}", res.hasError, res.error, res.response); | |
} | |
} | |
public class AwaitRequest { | |
RequestResult result; | |
private int maxTries; | |
public AwaitRequest(MonoBehaviour mb, string url, int maxTries = 20) { | |
mb.StartCoroutine(GetRequest(url)); | |
this.maxTries = maxTries; | |
} | |
public async Task<RequestResult> GetResult() { | |
// die tries sind da damit das programm zur not stoppt | |
int tries = 0; | |
while(result == null && tries < maxTries) { | |
tries++; | |
await Task.Delay(TimeSpan.FromSeconds(0.1)); | |
} | |
if (tries >=maxTries){ | |
return new RequestResult(){ | |
hasError = true, | |
error = "exceeded max tries", | |
}; | |
} | |
return result; | |
} | |
IEnumerator GetRequest(string uri) | |
{ | |
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri)) | |
{ | |
// Request and wait for the desired page. | |
yield return webRequest.SendWebRequest(); | |
if (webRequest.isNetworkError) | |
{ | |
result = new RequestResult{ | |
hasError = true, | |
error = webRequest.error | |
}; | |
} | |
else | |
{ | |
result = new RequestResult{ | |
hasError = false, | |
response = webRequest.downloadHandler.text | |
}; | |
} | |
} | |
} | |
} | |
public class RequestResult { | |
public string response; | |
public string error; | |
public bool hasError; | |
} |
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