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@squiddy
Created September 23, 2013 18:59
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[util/log]:74 debug => Logging system initialized
[util/log]:74 debug => Logging system initialized
[gl/texture]:61 debug => Loaded image data/img/console/left.png with 40x300:4
[gl/texture]:61 debug => Loaded image data/img/console/right.png with 40x300:4
[gl/texture]:61 debug => Loaded image data/img/console/middle.png with 1x300:4
[state/console/console]:220 debug => Loading console state.
[state/console/console_renderer]:57 debug => Loading console renderer state
[obj/md5/model/model]:125 debug => Parsing model data/models/berserker/berserker.md5mesh
[obj/md5/model/model]:136 debug => Model version: 10
[obj/md5/model/model]:144 debug => Model joints: 41
[obj/md5/model/model]:150 debug => Model meshes: 3
[obj/md5/model/model]:156 debug => Reading model joints
[obj/md5/model/model]:197 debug => Parsing mesh
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/berserker_lp.tga
[obj/md5/model/model]:245 debug => Mesh verts: 1454
[obj/md5/model/model]:268 debug => Mesh tris: 2292
[obj/md5/model/model]:290 debug => Mesh weights: 1539
[obj/md5/model/model]:197 debug => Parsing mesh
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/ft_eye.tga
[obj/md5/model/model]:245 debug => Mesh verts: 62
[obj/md5/model/model]:268 debug => Mesh tris: 100
[obj/md5/model/model]:290 debug => Mesh weights: 62
[obj/md5/model/model]:197 debug => Parsing mesh
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/berserker_lp_hit.tga
[obj/md5/model/model]:245 debug => Mesh verts: 152
[obj/md5/model/model]:268 debug => Mesh tris: 162
[obj/md5/model/model]:290 debug => Mesh weights: 132
[obj/md5/animation/animation]:138 debug => Parsing animation data/models/berserker/idle.md5anim
[obj/md5/animation/animation]:148 debug => Version: 10
[obj/md5/animation/animation]:156 debug => Num frames: 187
[obj/md5/animation/animation]:162 debug => Num joints: 41
[obj/md5/animation/animation]:168 debug => Framerate: 24
[obj/md5/animation/animation]:174 debug => Num animated components: 80
[obj/md5/animation/animation]:178 debug => Reading hierarchy
[obj/md5/animation/animation]:202 debug => Reading bounds
[obj/md5/animation/animation]:231 debug => Reading base frame
[gl/texture]:61 debug => Loaded image data/models/berserker/berserker_lp.tga with 1024x1024:3
[gl/texture]:61 debug => Loaded image data/models/berserker/ft_eye.tga with 128x128:3
[gl/texture]:61 debug => Loaded image data/models/berserker/berserker_lp_hit.tga with 1024x1024:3
[obj/bsp/map]:247 debug => Trianglulated to 32775 faces
[obj/voxel/map]:60 info => Voxelizing in 300x300x300 grid
[obj/voxel/map]:64 debug => Incoming triangles: 10925
[obj/voxel/map]:86 debug => Min: (-23.125, -13.25, -67.625) Max: (23.125, 13.25, 67.625)
[obj/voxel/map]:90 debug => Center of mesh is (0, 0, 0)
[obj/voxel/map]:95 debug => Voxel size is 0.450833
[obj/voxel/map]:99 debug => Midpoint offset is 67.625
[obj/voxel/map]:222 debug => Enabled 138117 of 27000000 voxels
[state/game/game]:45 info => Voxelization took 0.252132 seconds
[state/game/game]:63 debug => Loading game state.
[state/game/game_renderer]:62 debug => Loading game renderer state
[state/game/map_renderer]:266 debug => Loading map renderer state
zsh: segmentation fault (core dumped) Q3_LOG=3 ./bin/q3
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