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GDScript and C# NeoVim LSP Configuration
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{ | |
"williamboman/mason-lspconfig.nvim", | |
dependencies = { | |
"williamboman/mason.nvim", | |
"Hoffs/omnisharp-extended-lsp.nvim", | |
"neovim/nvim-lspconfig", | |
}, | |
config = function() | |
require("mason").setup() | |
require("mason-lspconfig").setup({ | |
automatic_installation = true, | |
ensure_installed = { | |
"omnisharp_mono", | |
}, | |
}) | |
require("lspconfig").gdscript.setup({}) | |
require("mason-lspconfig").setup_handlers({ | |
-- The first entry (without a key) will be the default handler | |
-- and will be called for each installed server that doesn't have | |
-- a dedicated handler. | |
function(server_name) -- default handler (optional) | |
require("lspconfig")[server_name].setup({}) | |
end, | |
-- Next, you can provide a dedicated handler for specific servers. | |
-- For example, a handler override for the `rust_analyzer`: | |
["omnisharp_mono"] = function() | |
require("lspconfig").omnisharp.setup({ | |
handlers = { | |
["textDocument/definition"] = require("omnisharp_extended").handler, | |
}, | |
-- cmd = { "dotnet", "/path/to/omnisharp/OmniSharp.dll" }, | |
-- Enables support for reading code style, naming convention and analyzer | |
-- settings from .editorconfig. | |
enable_editorconfig_support = true, | |
-- If true, MSBuild project system will only load projects for files that | |
-- were opened in the editor. This setting is useful for big C# codebases | |
-- and allows for faster initialization of code navigation features only | |
-- for projects that are relevant to code that is being edited. With this | |
-- setting enabled OmniSharp may load fewer projects and may thus display | |
-- incomplete reference lists for symbols. | |
enable_ms_build_load_projects_on_demand = false, -- default false | |
-- Enables support for roslyn analyzers, code fixes and rulesets. | |
enable_roslyn_analyzers = true, -- default false | |
-- Specifies whether 'using' directives should be grouped and sorted during | |
-- document formatting. | |
organize_imports_on_format = true, -- default false | |
-- Enables support for showing unimported types and unimported extension | |
-- methods in completion lists. When committed, the appropriate using | |
-- directive will be added at the top of the current file. This option can | |
-- have a negative impact on initial completion responsiveness, | |
-- particularly for the first few completion sessions after opening a | |
-- solution. | |
enable_import_completion = true, -- default false | |
-- Specifies whether to include preview versions of the .NET SDK when | |
-- determining which version to use for project loading. | |
sdk_include_prereleases = true, | |
-- Only run analyzers against open files when 'enableRoslynAnalyzers' is | |
-- true | |
analyze_open_documents_only = true, -- default false | |
}) | |
end, | |
}) | |
end, | |
} |
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The solution was not to use
omnisharp-mono
at all, and simply stick toomnisharp
. I had to still supply a full path to theomnisharp
executable in the config, though. Here's the commit: InfiniteRain/nvim@fcf5899My setup now fully works with Godot's C#!