Created
February 16, 2018 20:02
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Bezier line animation in Processing
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float x1, y1; | |
float x2, y2; | |
float x3, y3; | |
float x4, y4; | |
int frame = 0; | |
PImage title; | |
float a = 0; | |
void setup() { | |
size(500, 500); | |
smooth(); | |
ellipseMode(CENTER); | |
title = loadImage("title.png"); | |
x1 = 250; | |
y1 = 25; | |
x2 = 380; // CP 1 | |
y2 = 25; //250; | |
x3 = 25; // CP 2 | |
y3 = 380; //250; | |
x4 = 250; | |
y4 = 380; | |
background(0); | |
strokeWeight(3); | |
} | |
void draw() { | |
noStroke(); | |
fill(0, 10); | |
rect(0, 0, width, height); | |
imageMode(CENTER); | |
image(title, width * 0.5, 450); | |
fill(255, 50); | |
x2 = 250 + (sin(radians(a)) * 355); | |
x3 = 250 - (cos(radians(a)) * 355); | |
noFill(); | |
stroke(255, 155 + sin(radians(a * 2)) * 100, 155 + cos(radians(a * 2)) * 100); | |
bezier(x1, y1, x2, y2, x3, y3, x4, y4); | |
x2 = 250 - (sin(radians(a)) * 355); | |
x3 = 250 + (cos(radians(a)) * 355); | |
stroke(255, 155 + sin(radians(a * 2)) * 100, 155 + cos(radians(a * 2)) * 100); | |
bezier(x1, y1, x2, y2, x3, y3, x4, y4); | |
a += 3; | |
if(frame > 59 && frame < 160){ | |
saveFrame("welcome###.png"); | |
} | |
frame ++; | |
} |
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