Skip to content

Instantly share code, notes, and snippets.

@srdjan-m
srdjan-m / primnav_w_soc_icns.php
Last active January 28, 2017 20:53 — forked from cdils/functions.php
wordpress: add widget area (with Simple Socian Icons) to primary navigation.
.genesis-nav-menu .widget {
float: right;
}
.genesis-nav-menu .simple-social-icons ul li {
margin-bottom: 0 !important;
margin-top: 0.7rem !important;
}
@srdjan-m
srdjan-m / sprite-listener-function.lua
Last active December 17, 2015 14:08
corona: sprite listener
local function mySpriteListener( event )
if ( event.phase == "ended" ) then
local thisSprite = event.target --"event.target" references the sprite
thisSprite:setSequence( "fastRun" ) --switch to "fastRun" sequence
thisSprite:play() --play the new sequence; it won't play automatically!
end
end
animation:addEventListener( "sprite", mySpriteListener ) --add a sprite listener to your sprite
@srdjan-m
srdjan-m / sequence-mixed.lua
Last active December 17, 2015 14:08
corona: sprite sequence (mixed)
local sequenceData = {
{ name="normalRun", start=1, count=8, time=800 },
{ name="fastRun", frames={ 1,2,4,5,6,7 }, time=250, loopCount=0 }
}
@srdjan-m
srdjan-m / sequence-non-consecutive.lua
Last active December 17, 2015 14:08
corona: sprite sequence (non-consecutive frames)
local sequenceData = {
{
name = "fastRun",
frames = { 1,2,4,5,6,7 }, --specific order of frame indexes from the image sheet
time = 250,
loopCount = 0
} --if defining more sequences, place a comma here and proceed to the next sequence sub-table
}
@srdjan-m
srdjan-m / sequence-data.lua
Last active December 17, 2015 13:59
corona: sprite sequence (consecutive frames)
local sequenceData = {
{
name = "normalRun", --name of animation sequence
start = 1, --starting frame index
count = 8, --total number of frames to animate consecutively before stopping or looping
time = 800, --optional, in milliseconds; if not supplied, the sprite is frame-based
loopCount = 0, --optional. 0 (default) repeats forever; a positive integer specifies the number of loops
loopDirection = "forward" --optional, either "forward" (default) or "bounce" which will play forward then backwards through the sequence of frames
} --if defining more sequences, place a comma here and proceed to the next sequence sub-table
}