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@srndpty
Created January 16, 2016 03:33
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Shader "Custom/TestShading" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float4 color : COLOR;
};
float4 _MainColor;
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = _MainColor.rgb;
}
ENDCG
}
FallBack "Diffuse"
}
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