spin method for the Roulette Game on the SSaurel's Channel
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@OnClick(R.id.spinBtn) | |
public void spin(View v) { | |
degreeOld = degree % 360; | |
// we calculate random angle for rotation of our wheel | |
degree = RANDOM.nextInt(360) + 720; | |
// rotation effect on the center of the wheel | |
RotateAnimation rotateAnim = new RotateAnimation(degreeOld, degree, | |
RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f); | |
rotateAnim.setDuration(3600); | |
rotateAnim.setFillAfter(true); | |
rotateAnim.setInterpolator(new DecelerateInterpolator()); | |
rotateAnim.setAnimationListener(new Animation.AnimationListener() { | |
@Override | |
public void onAnimationStart(Animation animation) { | |
// we empty the result text view when the animation start | |
resultTv.setText(""); | |
} | |
@Override | |
public void onAnimationEnd(Animation animation) { | |
// we display the correct sector pointed by the triangle at the end of the rotate animation | |
resultTv.setText(getSector(360 - (degree % 360))); | |
} | |
@Override | |
public void onAnimationRepeat(Animation animation) { | |
} | |
}); | |
// we start the animation | |
wheel.startAnimation(rotateAnim); | |
} |
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