Created
February 22, 2012 01:14
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ねむい〄
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#include <Sprite.h> | |
#include <Matrix.h> | |
Matrix mtx = Matrix(3, 5, 4); | |
Sprite I = Sprite( // スプライト 1 文字目 | |
8, 7, | |
B00111100, | |
B00011000, | |
B00011000, | |
B00011000, | |
B00011000, | |
B00011000, | |
B00111100); | |
Sprite T = Sprite( // スプライト 2 文字目 | |
8, 7, | |
B01111110, | |
B01111110, | |
B00011000, | |
B00011000, | |
B00011000, | |
B00011000, | |
B00011000); | |
Sprite F = Sprite( // スプライト 3 文字目 | |
8, 7, | |
B01111110, | |
B01111110, | |
B01100000, | |
B01111000, | |
B01111000, | |
B01100000, | |
B01100000); | |
void setup() { } | |
int x = 0; | |
void loop() { | |
mtx.write(0 - x, 0, I); // スプライトの書き込み | |
mtx.write(8 - x, 0, T); | |
mtx.write(16 - x, 0, F); | |
mtx.write(24 - x, 0, I); | |
delay(100); | |
mtx.clear(); // 画面のクリア | |
if (x == 24) x = 0; | |
x++; | |
} |
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