Created
February 20, 2021 01:10
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Simple TicTacToe game.
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import os | |
# Create a dictionary to store moves in. | |
spots = {'a1' : " ", 'b1' : " ", 'c1' : " ", 'a2' : " ", 'b2' : " ", 'c2' : " ", 'a3' : " ", 'b3' : " ", 'c3' : " "} | |
# list of moves that have already been made. | |
illegal_moves = [] | |
# Don't let the game go on for ever. | |
turns = 10 | |
message = "Let's play Tic Tac Toe." | |
while turns != 0: | |
# Draw board | |
row_1 = ' {0} | {1} | {2}'.format(spots.get('a1'), spots.get('b1'), spots.get('c1')) | |
row_2 = ' {0} | {1} | {2}'.format(spots.get('a2'), spots.get('b2'), spots.get('c2')) | |
row_3 = ' {0} | {1} | {2}'.format(spots.get('a3'), spots.get('b3'), spots.get('c3')) | |
os.system('clear') | |
print(message) | |
print(" ") | |
print(" a b c ") | |
print(" ") | |
print("1 ", row_1, end="\n") | |
print(" ---|---|---", end="\n") | |
print("2 ", row_2, end="\n") | |
print(" ---|---|---", end="\n") | |
print("3 ", row_3, end="\n") | |
print(" ") | |
# Select player, starts with X. | |
if turns % 2 == 0: | |
player = "X" | |
else: | |
player = "O" | |
if turns != 1: | |
choice = input(f"Enter the column and row of your move, {player}: ") | |
print(" ") | |
# make sure the move is possible (ie in the spots dictionary) | |
while choice not in spots: | |
choice = input(f"Enter a valid move, {player}: ") | |
else: | |
pass | |
# Make sure another player hasn't already made that move. | |
while choice in illegal_moves: | |
choice = input(f"Please make a choice that hasn't already been made, {player}: ") | |
else: | |
pass | |
# write to the board if the move is ok | |
spots[choice] = player | |
# make it such that the move can't be made again. | |
illegal_moves.append(choice) | |
# Check if at the end of this round a player has already won | |
# Surely, there's a better way of doing this?? | |
if spots['a1'] == spots['a2'] == spots['a3'] == player or spots['b1'] == spots['b2'] == spots['b3'] == player or spots['c1'] == spots['c2'] == spots['c3'] == player or spots['a1'] == spots['b1'] == spots['c1'] == player or spots['a2'] == spots['b2'] == spots['c2'] == player or spots['a3'] == spots['b3'] == spots['c3'] == player or spots['a1'] == spots['b2'] == spots['c3'] == player or spots['a3'] == spots['b2'] == spots['c1'] == player: | |
message = (f"{player} wins!") | |
turns = 2 | |
turns = turns - 1 | |
print(" ") | |
print("Game Over!") | |
# Things to clean up: printing could be done with one single line, would be cool to write the dictionary so that it used input to produce the grid for extra large ttt action. | |
# Other things to try: Curses? Colors? |
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