Created
December 9, 2014 22:25
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var BlurShader = (function () { | |
function BlurShader() { | |
} | |
BlurShader.prototype.apply = function (d, o, s, xmin, xmax, ymin, ymax) { | |
for (var y = ymin; y < ymax; ++y) { | |
for (var x = xmin; x < xmax; ++x) { | |
var p = y * s + x; | |
var a = d[p] * 2 + d[p - 1] + d[p + 1] + d[p - s] + d[p + s]; | |
a = (1000 * (a + 500)) / 6000; | |
o[p] = a | 0; | |
} | |
} | |
}; | |
return BlurShader; | |
})(); | |
module.exports = BlurShader; |
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var Image = (function () { | |
function Image(width, height, data) { | |
if (typeof data === "undefined") { data = null; } | |
this.width = width; | |
this.height = height; | |
this.stride = width + 2; | |
var area = this.stride * (this.height + 2); | |
if (data === null) { | |
this.data = new Array(area); | |
} else if (data.length != area) { | |
throw new Error("Invalid data buffer."); | |
} else { | |
this.data = data; | |
} | |
} | |
Image.random = function (newWidth, newHeight) { | |
return new Image(newWidth, newHeight).process(Image.generator); | |
}; | |
Image.prototype.process = function (f) { | |
var w = this.width, h = this.height, s = this.stride; | |
var d = this.data; | |
var n = new Array(d.length); | |
f.apply(d, n, s, 1, w, 1, h); | |
return new Image(w, h, n); | |
}; | |
Image.prototype.processInline = function () { | |
var w = this.width, h = this.height, s = this.stride; | |
var d = this.data; | |
var n = new Array(d.length); | |
for (var y = 1; y < h; ++y) { | |
for (var x = 1; x < w; ++x) { | |
var p = y * s + x; | |
var a = d[p] * 2 + d[p - 1] + d[p + 1] + d[p - s] + d[p + s]; | |
n[p] = (1000 * (a + 500)) / 6000; | |
} | |
} | |
return new Image(w, h, n); | |
}; | |
Image.generator = { | |
apply: function (i, o, s, xmin, xmax, ymin, ymax) { | |
for (var y = ymin; y < ymax; ++y) { | |
for (var x = xmin; x < xmax; ++x) { | |
var p = y * s + x; | |
o[p] = Math.random(); | |
} | |
} | |
} | |
}; | |
return Image; | |
})(); | |
module.exports = Image; |
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var ShaderBench = require("./ShaderBench"); | |
console.log("Instantiating benchmark..."); | |
var benchmark = new ShaderBench(); | |
console.log("Executing loops with callback..."); | |
for (var i = 0; i < 100; ++i) { | |
console.log("Executing iteration " + i); | |
benchmark.testProcessProc(); | |
} | |
/*console.log("Executing loops with inline..."); | |
for (var i = 0; i < 100; ++i) { | |
console.log("Executing iteration " + i); | |
benchmark.testProcessInline(); | |
}*/ |
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var ShaderBench = require("./ShaderBench"); | |
console.log("Instantiating benchmark..."); | |
var benchmark = new ShaderBench(); | |
console.log("Executing loops with callback..."); | |
for (var i = 0; i < 100; ++i) { | |
console.log("Executing iteration " + i); | |
benchmark.testProcessProc(); | |
} | |
/*console.log("Executing loops with inline..."); | |
for (var i = 0; i < 100; ++i) { | |
console.log("Executing iteration " + i); | |
benchmark.testProcessInline(); | |
}*/ |
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