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January 27, 2016 03:56
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function withinRadius(v, r) { | |
return v.l < r; | |
} | |
function getDistance(playerA, playerB) { | |
const x = playerA.position.x - playerB.position.x; | |
const y = playerA.position.y - playerB.position.y; | |
const l = Math.sqrt((x * x) + (y * y)); | |
return {x, y, l}; | |
} | |
function makeUnit(v) { | |
return {x: v.x / v.l, y: v.y / v.l, l: 1}; | |
} | |
function angleFromAtan(a) { | |
if (a > 0) { | |
return (x * 360 / (2 * Math.PI)); | |
} else { | |
return ((2*PI + x) * 360 / (2*PI)); | |
} | |
} | |
function movementBearing(playerA, playerB) { | |
// Get the distance as a unit vector | |
const v = getDistance(playerA, playerB); | |
if (withinRadius(v, playerB.hearing.radius)) { | |
const uv = makeUnit(v); | |
return angleFromAtan(Math.atan2(uv.y, uv.x)); | |
} else { | |
return -1; | |
} | |
} |
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