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August 29, 2015 14:24
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webworker-threads slow transfer
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var Worker = require('webworker-threads').Worker; | |
var workerCount = 4, finishedCount = 0, bufferSize = (1024 * 1024 * 4); | |
var workers = {}; | |
var buffers = {}; | |
function messageReceiver(event) { | |
var data = event.data; | |
var id = data.id; | |
var buffer = data.buffer; | |
console.log('Received', buffer[0], 'from', id); | |
workers[id].terminate(); | |
if (++finishedCount === workerCount) { | |
console.log('All workers finished.'); | |
} | |
} | |
for (var i = 0; i < workerCount; ++i) { | |
console.log('Spawning worker', i); | |
var worker = new Worker('worker.js'); | |
worker.onmessage = messageReceiver; | |
workers[i] = worker; | |
} | |
console.log('All workers spawned.'); | |
for (var i = 0; i < workerCount; ++i) { | |
console.log('Allocating buffer', i); | |
buffers[i] = new ArrayBuffer(bufferSize); | |
} | |
console.log('All buffers allocated.'); | |
for (var i = 0; i < workerCount; ++i) { | |
console.log('Launching worker', i); | |
var w = workers[i]; | |
var a = buffers[i]; | |
var data = { | |
id: i, | |
buffer: new Uint32Array(a) | |
}; | |
w.postMessage(data, [data.buffer]); | |
} | |
console.log('All workers launched.'); |
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function finishWorker(id, buffer) { | |
console.log('Thread ' + id + ' finished filling buffer.'); | |
var data = { | |
id: id, | |
buffer: buffer | |
}; | |
postMessage(data, [data.buffer]); | |
} | |
function fillBuffer(buffer) { | |
for (var i = 0; i < buffer.byteLength; ++i) { | |
if (i % (1024 * 1024) === 0) { | |
console.log('Thread ' + id + ' filled ' + i + ' bytes'); | |
} | |
buffer[i] = ((Math.random() * 255) | 0) % 255; | |
} | |
} | |
this.onmessage = function (event) { | |
var id = event.data.id, buffer = event.data.buffer; | |
console.log('Thread ' + id + ' received buffer of ' + buffer.byteLength); | |
fillBuffer(buffer); | |
finishWorker(id, buffer); | |
}; |
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