Created
May 7, 2015 20:58
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Standalone Insurgency Mod example
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"GameInfo" | |
{ | |
game "Operator" | |
title "Operator" | |
GameData "insurgency.fgd" | |
gamelogo 1 | |
nodegraph 0 | |
type multiplayer_only | |
SupportsDX8 0 | |
SupportsXbox360 0 | |
FileSystem | |
{ | |
SteamAppId 222880 // This will mount all the GCFs we need (240=CS:S, 220=HL2). | |
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. | |
// Setup engine search paths. | |
// | |
// If a search path contains "_english", and the current language is not english, then | |
// another search path will be inserted above the english one by replacing "_english" with | |
// the appropriate language. | |
// | |
// To debug how the engine has parsed this file, type "path" at the console. | |
// | |
// Search paths are relative to the base directory, which is where hl2.exe is found. | |
// | |
// |gameinfo_path| points at the directory where gameinfo.txt is. | |
// |all_source_engine_paths| points at the directory containing HL2 shared content. | |
// | |
SearchPaths | |
{ | |
// First, mount all user customizations. This will search for VPKs and subfolders | |
// and mount them in alphabetical order. The easiest way to distribute a mod is to | |
// pack up the custom content into a VPK. To "install" a mod, just drop it in this | |
// folder. | |
// | |
// Note that this folder is scanned only when the game is booted. | |
game+mod |gameinfo_path|custom/* | |
game+mod |gameinfo_path|operator.vpk | |
// We search VPK files before ordinary folders, because most files will be found in | |
// VPK and we can avoid making thousands of file system calls to attempt to open files | |
// in folders where they don't exist. (Searching a VPK is much faster than making an operating | |
// system call.) | |
game+mod insurgency/insurgency_materials.vpk | |
game+mod insurgency/insurgency_misc.vpk | |
game+mod insurgency/insurgency_models.vpk | |
game+mod insurgency/insurgency_particles.vpk | |
game+mod insurgency/insurgency_sound.vpk | |
// Now search loose files. We'll set the directory containing the gameinfo.txt file | |
// as the first "mod" search path (after any user customizations). This is also the one | |
// that's used when writing to the "mod" path. | |
game+mod+mod_write+default_write_path |gameinfo_path|. | |
// Add the insurgency directory as a game search path. This is also where where writes | |
// to the "game" path go. | |
game+game_write insurgency | |
// Where the game's binaries are | |
gamebin insurgency/bin | |
// Last, mount platform loose files | |
game |all_source_engine_paths|platform | |
platform |all_source_engine_paths|platform | |
// Content, similar to custom but searched later | |
game+mod insurgency/content/* | |
// Random files downloaded from gameservers go into a separate directory, so | |
// that it's easy to keep those files segregated from the official game files | |
// or customizations intentionally installed by the user. | |
// | |
// This directory is searched LAST. If you visit a server and download | |
// a custom model, etc, we don't want that file to override the default | |
// game file indefinitely (after you have left the server). Servers CAN have | |
// custom content that overrides the default game files, it just needs to be | |
// packed up in the .bsp file so that it will be mounted as a map search pack. | |
// The map search pack is mounted at the top of the search path list, | |
// but only while you are connected that server and on that map. | |
game+download |gameinfo_path|download | |
} | |
} | |
} |
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