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JavaScriptで書いたライフゲーム。
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<!doctype html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Conway's Game of Life</title> | |
</head> | |
<body> | |
<script src="life.js"></script> | |
</body> |
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(function () { | |
var Life = function Life(options) { | |
if (!(this instanceof Life)) { | |
return new Life(options); | |
} | |
options = options || {}; | |
this.width = options.width || 100; | |
this.height = options.height || 100; | |
this.context = options.context; | |
this.fps = options.fps || 15; | |
}; | |
Life.prototype.neighbor = function (x, y) { | |
var cells = this.cells; | |
var w, i, j; | |
var lives = 0; | |
w = this.width; | |
for (i = -1; i <= 1; i++) { | |
for (j = -1; j <= 1; j++) { | |
lives += cells[(x + i) + (y + j) * w]; | |
} | |
} | |
lives -= cells[x + y * w]; | |
return lives; | |
}; | |
Life.prototype.update = function () { | |
var cells, newCells; | |
var x, y, w, h; | |
var lives; | |
cells = this.cells; | |
newCells = []; | |
w = this.width; | |
h = this.height; | |
for (x = 0; x < w; x++) { | |
for (y = 0; y < h; y++) { | |
lives = this.neighbor(x, y); | |
if (cells[x + y * w] ? (lives === 2 || lives === 3) : lives === 3) { | |
newCells[x + y * w] = 1; | |
} else { | |
newCells[x + y * w] = 0; | |
} | |
} | |
} | |
this.cells = newCells; | |
}; | |
Life.prototype.draw = function () { | |
var cells, ctx; | |
var image, imageData; | |
var x, y, w, h, i; | |
cells = this.cells; | |
ctx = this.context; | |
w = this.width; | |
h = this.height; | |
image = ctx.createImageData(w, h); | |
imageData = image.data; | |
for (x = 0; x < w; x++) { | |
for (y = 0; y < h; y++) { | |
i = (x + y * w) * 4; | |
imageData[i] = imageData[i + 1] = imageData[i + 2] = cells[x + y * w] ? 0 : 255; | |
imageData[i + 3] = 255; | |
} | |
} | |
ctx.putImageData(image, 0, 0); | |
}; | |
Life.prototype.randomize = function () { | |
var cells; | |
var x, y, w, h; | |
cells = this.cells = []; | |
w = this.width; | |
h = this.height; | |
for (x = 0; x < w; x++) { | |
for (y = 0; y < h; y++) { | |
cells[x + y * w] = Math.random() * 2 | 0; | |
} | |
} | |
}; | |
Life.prototype.start = function () { | |
var interval = 1000 / this.fps; | |
if (this.running) { | |
this.stop(); | |
} | |
this.timer = setInterval(function () { | |
this.update(); | |
this.draw(); | |
}.bind(this), interval); | |
this.running = true; | |
}; | |
Life.prototype.stop = function () { | |
clearInterval(this.timer); | |
this.running = false; | |
}; | |
var cv = document.createElement('canvas'); | |
cv.width = cv.height = 100; | |
cv.style.border = '1px solid #000'; | |
var ctx = cv.getContext('2d'); | |
var game = new Life({ | |
context: ctx | |
}); | |
game.randomize(); | |
game.start(); | |
cv.addEventListener('click', function () { | |
game.stop(); | |
game.randomize(); | |
game.start(); | |
}); | |
document.body.appendChild(cv); | |
}).call(this); |
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