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@stabla
Last active February 12, 2017 00:03
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Duration
var Easing = function (render, duration, easing) {
var start = Date.now();
for(var j in toChangeStep) {
toChangeStep[j] = (finalState[j] - figure[j])/ duration;
// ouput is right, but in fact, it's completly wrong because the animation doesn't have time to go to final value.
}
}
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