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# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.
@rauchg
rauchg / README.md
Last active January 6, 2024 07:19
require-from-twitter

FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

@GabrielMajeri
GabrielMajeri / denormals.md
Last active October 2, 2022 18:49
Enable flushing denormals to zero in Rust

Flushing denormals to zero

Floating-point operations can sometimes result in denormalized numbers or arithmetic underflow. Hardware conforming to IEEE 754 has to support these conditions (albeit with lower performance) to maintain some numerical accuracy.

In certain high-performance applications, it might be beneficial to ignore

How to setup a practically free CDN using Backblaze B2 and Cloudflare

⚠️ Note 2023-01-21
Some things have changed since I originally wrote this in 2016. I have updated a few minor details, and the advice is still broadly the same, but there are some new Cloudflare features you can (and should) take advantage of. In particular, pay attention to Trevor Stevens' comment here from 22 January 2022, and Matt Stenson's useful caching advice. In addition, Backblaze, with whom Cloudflare are a Bandwidth Alliance partner, have published their own guide detailing how to use Cloudflare's Web Workers to cache content from B2 private buckets. That is worth reading,

#define _GNU_SOURCE
#include <errno.h>
#include <sched.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/mount.h>
#include <sys/stat.h>
#include <sys/syscall.h>
#include <sys/types.h>