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Overview of the topics covered in my brown bag, Design & Development Workflow - Photoshop Layer Comps.

Design & Development Workflow - Photoshop Layer Comps

Since we won't be dropping Photoshop entirely out of our workflow (anytime soon), Layer Comps are something we should leverage to ease the designer/developer workflow.

What even are Layer Comps?

Why should I use them?

Benefits for Designers

  • Easy export of all states
  • Helps you keep track of different states in large projects
  • You'll sleep better knowing the developer won't have to make design decisions

Benefits for Developers

  • You'll have a "table of contents" of every state
  • No more changing visibility of layers/layer groups until you match up to exported stills

Keeping things DRY

  • Don't repeat yourself (DRY), is a principle of software development
  • This is important for designers and developers
    • Designers: Symbols, Paragraph Styles, Character Styles, Smart Objects, etc
    • Developers: CSS classes, modules, templates, functions, etc

Topics for discussion

  • How do we continue the conversation Molly started?
  • Should Photoshop still have a place at the table (when it comes to UI design)? Probably not for long.
    • If so, at what point in the process do we start and stop using it?
  • What new tools should we adopt to help us be more efficient (=== profitable)?
@stanosmith
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TODOS

Put a list of people together who need to be involved in a project (use Navigator as a reference).

For each individual on a project define:

  • When do they need to be on the project?
  • What tools are they using?
    • A default list of tools should be defined

Plan next meeting (Stone Flow).

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