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// This is what the scaling code should actually look like | |
if (viewBox !== undefined) { | |
let x = t.numericLiteral( | |
2 * Number.parseFloat(attribs.x || "0") / viewBox[2] - 1 | |
); | |
let y = t.numericLiteral( | |
1 - 2 * Number.parseFloat(attribs.y || "0") / viewBox[3] | |
); | |
let w = t.numericLiteral( | |
2 * Number.parseFloat(attribs.width || "0") / viewBox[2] | |
); | |
let h = t.numericLiteral( | |
2 * Number.parseFloat(attribs.height || "0") / viewBox[3] | |
); | |
const rectStatements = makeRectDrawStatements({ x, y, w, h }); | |
paintStatements = paintStatements.concat(rectStatements); | |
} else { | |
console.warn("rect tag outside of svg parent tag with defined viewBox, skipping"); | |
} |
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