Created
February 20, 2016 07:59
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using UnityEngine; | |
using System.Collections; | |
public class HealthBar : MonoBehaviour | |
{ | |
GUIStyle healthStyle; | |
GUIStyle backStyle; | |
Combat combat; | |
void Awake() | |
{ | |
combat = GetComponent<Combat>(); | |
} | |
void OnGUI() | |
{ | |
InitStyles(); | |
// Draw a Health Bar | |
Vector3 pos = Camera.main.WorldToScreenPoint(transform.position); | |
// draw health bar background | |
GUI.color = Color.grey; | |
GUI.backgroundColor = Color.grey; | |
GUI.Box(new Rect(pos.x-26, Screen.height - pos.y + 20, Combat.maxHealth/2, 7), ".", backStyle); | |
// draw health bar amount | |
GUI.color = Color.green; | |
GUI.backgroundColor = Color.green; | |
GUI.Box(new Rect(pos.x-25, Screen.height - pos.y + 21, combat.health/2, 5), ".", healthStyle); | |
} | |
void InitStyles() | |
{ | |
if( healthStyle == null ) | |
{ | |
healthStyle = new GUIStyle( GUI.skin.box ); | |
healthStyle.normal.background = MakeTex( 2, 2, new Color( 0f, 1f, 0f, 1.0f ) ); | |
} | |
if( backStyle == null ) | |
{ | |
backStyle = new GUIStyle( GUI.skin.box ); | |
backStyle.normal.background = MakeTex( 2, 2, new Color( 0f, 0f, 0f, 1.0f ) ); | |
} | |
} | |
Texture2D MakeTex( int width, int height, Color col ) | |
{ | |
Color[] pix = new Color[width * height]; | |
for( int i = 0; i < pix.Length; ++i ) | |
{ | |
pix[ i ] = col; | |
} | |
Texture2D result = new Texture2D( width, height ); | |
result.SetPixels( pix ); | |
result.Apply(); | |
return result; | |
} | |
} |
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