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A small Unity helper class to convert viewport, screen or world positions to canvas space.
using UnityEngine;
/// <summary>
/// Small helper class to convert viewport, screen or world positions to canvas space.
/// Only works with screen space canvases.
/// </summary>
/// <example>
/// <code>
/// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position);
/// </code>
/// </example>
public static class CanvasPositioningExtensions
{
public static Vector3 WorldToCanvasPosition(this Canvas canvas, Vector3 worldPosition, Camera camera = null)
{
if (camera == null)
{
camera = Camera.main;
}
var viewportPosition = camera.WorldToViewportPoint(worldPosition);
return canvas.ViewportToCanvasPosition(viewportPosition);
}
public static Vector3 ScreenToCanvasPosition(this Canvas canvas, Vector3 screenPosition)
{
var viewportPosition = new Vector3(screenPosition.x / Screen.width,
screenPosition.y / Screen.height,
0);
return canvas.ViewportToCanvasPosition(viewportPosition);
}
public static Vector3 ViewportToCanvasPosition(this Canvas canvas, Vector3 viewportPosition)
{
var centerBasedViewPortPosition = viewportPosition - new Vector3(0.5f, 0.5f, 0);
var canvasRect = canvas.GetComponent<RectTransform>();
var scale = canvasRect.sizeDelta;
return Vector3.Scale(centerBasedViewPortPosition, scale);
}
}
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