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@starikcetin
Last active October 22, 2019 01:31
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Unity Edtor-time Prefab Instantiator For Context Menu
using UnityEditor;
using UnityEngine;
internal class Instantiator : ScriptableObject
{
private static Instantiator _instance;
private static Instantiator Instance
{
get
{
if (_instance == null)
{
_instance = CreateInstance<Instantiator>();
}
return _instance;
}
}
[SerializeField] private GameObject _prefab;
[MenuItem("GameObject/Foo/Bar", false, 12)]
private static void Instantiate()
{
Selection.activeObject = PrefabUtility.InstantiatePrefab(Instance._prefab);
}
[MenuItem("GameObject/Foo/Bar", true, 12)]
private static bool ValidateInstantiate()
{
var go = Instance._prefab;
return go != null && PrefabUtility.IsPartOfPrefabAsset(go);
}
}
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