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  | /* Overview | |
| A 3D-AR TableTop Space Invaders of Player (Cat) vs the Mice Invaders | |
| */ | |
| /* Goals | |
| Use (Vuforia) Marker to instatiate environment. | |
| Use TouchScript for player Control. | 
  
    
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  | //FirstPersonController.cs | |
| //Modify the Standard Asset FPS (non rigid) to meet our needs | |
| //Calculate realtime physics and convert to unity units | |
| //make respond to buttons, rather than axes | |
| using System; | |
| using UnityEngine; | |
| using UnityStandardAssets.CrossPlatformInput; | |
| using UnityStandardAssets.Utility; | |
| using Random = UnityEngine.Random; | |
| using System.Collections; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Cats : MonoBehaviour { | |
| new public string name; | |
| public string breed; | |
| // public GameObject cat; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Dogs : MonoBehaviour { | |
| new public string name; | |
| public string breed; | |
| // public GameObject dog; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class People : MonoBehaviour { | |
| new public string name; | |
| // public GameObject person; | |
| public People(string name){ | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class StoryTime : MonoBehaviour { | |
| // Vector3 peoplePlace = new Vector3(0,0,5); | |
| // Vector3 dogPlace = new Vector3(0,0,3); | |
| // Vector3 catPlace = new Vector3(0,0,1); | |
| // Vector3 housePlace = new Vector3(0,0,10); | 
  
    
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  | // MousePaint.cs | |
| // Paints objects when you click and drag. | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public class moveWithMouse : MonoBehaviour { | |
| public GameObject stamp; |