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@starrbuck
starrbuck / SpaceCatToDo
Created November 30, 2017 17:53
Goals, Workflow, ToDos
/* Overview
A 3D-AR TableTop Space Invaders of Player (Cat) vs the Mice Invaders
*/
/* Goals
Use (Vuforia) Marker to instatiate environment.
Use TouchScript for player Control.
//FirstPersonController.cs
//Modify the Standard Asset FPS (non rigid) to meet our needs
//Calculate realtime physics and convert to unity units
//make respond to buttons, rather than axes
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
using UnityStandardAssets.Utility;
using Random = UnityEngine.Random;
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cats : MonoBehaviour {
new public string name;
public string breed;
// public GameObject cat;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Dogs : MonoBehaviour {
new public string name;
public string breed;
// public GameObject dog;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class People : MonoBehaviour {
new public string name;
// public GameObject person;
public People(string name){
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StoryTime : MonoBehaviour {
// Vector3 peoplePlace = new Vector3(0,0,5);
// Vector3 dogPlace = new Vector3(0,0,3);
// Vector3 catPlace = new Vector3(0,0,1);
// Vector3 housePlace = new Vector3(0,0,10);
// MousePaint.cs
// Paints objects when you click and drag.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class moveWithMouse : MonoBehaviour {
public GameObject stamp;