Created
July 20, 2015 08:27
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HTML5 Canvas with Orientation API
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(function(){ | |
Atlas(); | |
var width = window.innerWidth; | |
var height = window.innerHeight; | |
var Wall = Atlas.createClass(Shape.Box,{ | |
initialize:function(color,width,height){ | |
this.inherit(color,width,height); | |
}, | |
enterFrame:function(){ | |
if(this.hitTest(ball)){ | |
var box1 = new Shape.Box("red",this.width,1); | |
var box2 = new Shape.Box("red",1,this.height); | |
box1.setPosition(this.x,this.y); | |
if(box1.hitTest(ball) && ball.sy > 0){ | |
ball.y = box1.y - 40; | |
ball.sy = -ball.sy * 0.5; | |
} | |
box1.y+= this.height - 1; | |
if(box1.hitTest(ball) && ball.sy < 0){ | |
ball.y = box1.y; | |
ball.sy = -ball.sy * 0.5; | |
} | |
box2.setPosition(this.x,this.y); | |
if(box2.hitTest(ball) && ball.sx > 0){ | |
ball.x = box2.x - 40; | |
ball.sx = -ball.sx * 0.5; | |
} | |
box2.x+= this.width - 1; | |
if(box2.hitTest(ball) && ball.sx < 0){ | |
ball.x = box2.x; | |
ball.sx = -ball.sx * 0.5; | |
} | |
} | |
} | |
}); | |
var walls = [ | |
/*スクリーン用ボックス*/ | |
{color:'red',width:50,height:height,x:-50,y:0}, | |
{color:'red',width:50,height:height,x:width,y:0}, | |
{color:'red',width:width,height:50,x:0,y:-50}, | |
{color:'red',width:width,height:50,x:0,y:height}, | |
/*障害物*/ | |
{color:'red',width:50,height:1000,x:150,y:0}, | |
{color:'red',width:500,height:50,x:150,y:1000}, | |
{color:'red',width:500,height:50,x:width-500,y:500}, | |
{color:'red',width:50,height:300,x:width-250,y:0} | |
]; | |
var game = new App(); | |
game.fps = 60; | |
game.setColor("orange"); | |
game.setSize(width,height); | |
game.setQuality(width,height); | |
game.centerize(); | |
var text = new Text("","white",10); | |
text.setPosition(10,10); | |
var ball = new Shape.Circle("white",20); | |
ball.sx = 0; | |
ball.sy = 0; | |
ball.setPosition(10,100); | |
ball.enterFrame = function(){ | |
ball.x += parseInt(ball.sx); | |
ball.y += parseInt(ball.sy); | |
}; | |
for(var i = 0,n = walls.length; i < n; i++){ | |
var opt = walls[i]; | |
var wall = new Wall(opt.color,opt.width,opt.height); | |
wall.setPosition(opt.x,opt.y); | |
game.addChild(wall); | |
} | |
window.addEventListener("deviceorientation",function(e){ | |
ball.sx += parseInt(e.gamma/15); | |
ball.sy += parseInt(e.beta/15); | |
}); | |
game.addChildren(ball,text); | |
game.start(); | |
})(); |
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