Created
March 29, 2019 11:02
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export class GameOfLife { | |
// number[][] == Array<Array<number>> | |
protected game:number[][]; | |
constructor(game:Array<Array<number>>) { | |
this.game = game; | |
} | |
countLivingNeighbours(row:number, column:number) : number { | |
let count = 0; | |
for (let r = row - 1; r <= row + 1; r++) { | |
for (let c = column - 1; c <= column + 1; c++) { | |
if (r >= 0 && r < this.game.length && | |
c >= 0 && c < this.game[0].length && | |
(c != column || r != row)) | |
count += this.game[r][c]; | |
} | |
} | |
return count; | |
} | |
transform():Array<Array<number>> { | |
let nextGame:number[][] = []; | |
for (let row = 0; row < this.game.length; row++) { | |
nextGame[row] = []; | |
for (let column = 0; column < this.game[row].length; column++) { | |
let n = this.countLivingNeighbours(row, column); | |
nextGame[row][column] = this.nextState(this.game[row][column], n); | |
} | |
} | |
return nextGame; | |
} | |
nextState(state:number, neighbours:number) : number { | |
if (state == 0 && neighbours == 3) { | |
return 1; | |
} else if (state == 1 && neighbours >= 2 && neighbours <= 3) { | |
return 1; | |
} else { | |
return 0; | |
} | |
} | |
} |
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