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@stenzek
Created June 26, 2016 16:24
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diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index a18538e..04b6c70 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -880,7 +880,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
// Dump frames
- static int w = 0, h = 0;
if (SConfig::GetInstance().m_DumpFrames)
{
static int s_recordWidth;
@@ -918,14 +917,14 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
- if (frame_data.empty() || w != s_recordWidth || h != s_recordHeight)
+ if (frame_data.empty() || source_width != s_recordWidth || source_height != s_recordHeight)
{
+ s_recordWidth = source_width;
+ s_recordHeight = source_height;
frame_data.resize(3 * s_recordWidth * s_recordHeight);
- w = s_recordWidth;
- h = s_recordHeight;
}
formatBufferDump((u8*)map.pData, &frame_data[0], source_width, source_height, map.RowPitch);
- FlipImageData(&frame_data[0], w, h);
+ FlipImageData(&frame_data[0], source_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
D3D::context->Unmap(s_screenshot_texture, 0);
}
@@ -936,8 +935,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
- w = h = 0;
-
AVIDump::Stop();
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index f868b36..6c95934 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -836,7 +836,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
}
// Dump frames
- static int w = 0, h = 0;
if (SConfig::GetInstance().m_DumpFrames)
{
static unsigned int s_record_width;
@@ -894,11 +893,11 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
}
if (bAVIDumping)
{
- if (frame_data.empty() || w != s_record_width || h != s_record_height)
+ if (frame_data.empty() || source_width != s_record_width || source_height != source_height)
{
- frame_data.resize(3 * s_record_width * s_record_height);
- w = s_record_width;
- h = s_record_height;
+ s_record_width = source_width;
+ source_height = source_height;
+ frame_data.resize(3 * s_record_width * source_height);
}
void* screenshot_texture_map;
@@ -910,7 +909,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
D3D12_RANGE write_range = {};
s_screenshot_texture->Unmap(0, &write_range);
- FlipImageData(&frame_data[0], w, h);
+ FlipImageData(&frame_data[0], s_record_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
}
bLastFrameDumped = true;
@@ -920,7 +919,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
- w = h = 0;
AVIDump::Stop();
bAVIDumping = false;
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