Created
June 18, 2017 23:39
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Takes a line of vectors and calculates its movement (handy if you animate a line and want to control its speed depending on its complexity)
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example(); | |
function calculateBendWay(vectorLengths, deltaAngles){ | |
if (vectorLengths.length !== deltaAngles.length) { | |
throw 'the number of vectors don\'t match up with the number of angles (one less angle than the number of vectors)' | |
} | |
var entireBendWay = 0; | |
for (var i = 0; i < vectorLengths.length; i++) { | |
var vectorLength = vectorLengths[i]; | |
var deltaAngle = deltaAngles[i]; | |
var radius = vectorLength; | |
var circumference = radius * 2 * Math.PI; | |
var circleFraction = circumference/360*deltaAngle; | |
var bendWay = circleFraction; | |
entireBendWay += bendWay; | |
} | |
return entireBendWay; | |
} | |
function example(){ | |
console.log( calculateBendWay([5,5],[0,0]) ); | |
console.log( calculateBendWay([5,5],[0,-90]) ); | |
} |
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