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@stephanbogner
Last active July 12, 2021 22:17
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Create hexagon from cube (unusual derivation but clean algorithm) and render with D3
<!-- Screenshot of how it looks like below -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/7.0.0/d3.min.js" integrity="sha512-0x7/VCkKLLt4wnkFqI8Cgv6no+AaS1TDgmHLOoU3hy/WVtYta2J6gnOIHhYYDJlDxPqEqAYLPS4gzVex4mGJLw==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<div id="output">
</div>
<script type="text/javascript">
var svgCanvas = d3.select("#output")
.append("svg")
.attr("width", 1000)
.attr("height", 1000);
const center = {
x: 1000 / 2,
y: 1000 / 2
}
const scale = {
x: 40,
y: 40*0.577
}
// 57,7% is what it takes to make a line that is 45° normally to be 30° which is what the isometric view is made up of
// Math style proof:
// - normal view: tan(45°) = (opposite side) / (adjacent side) = deltaYnormal / deltaX
// - isometric view: tan(30°) = deltaYiso / deltaX
// For both adjacent side which I called deltaX is the same because we only scale in y direction which gets us:
// - normal view: deltaX = deltaYnormal / tan(45°)
// - isometric view: deltaX = deltaYiso / tan(30°)
// -> deltaYnormal / tan(45°) = deltaYiso / tan(30°)
// With:
// tan(45°) = 1
// tan(30°) = 0.57735
// deltaYnormal = deltaYiso / 0.57735
// -> deltaYnormal * 0.57735 = deltaYiso
const nodes = createNodes(4);
drawPoints(nodes.array)
function createNodes(numberOfRings){
let nodesLUT = {};
let nodesArray = [];
const edgeLength = numberOfRings + 1;
for(let cubeX = 0; cubeX < edgeLength; cubeX++){
for(let cubeY = 0; cubeY < edgeLength; cubeY++){
for(let cubeZ = 0; cubeZ < edgeLength; cubeZ++){
// Idea from https://www.redblobgames.com/grids/hexagons/
if(cubeX === 0 || cubeY === 0 || cubeZ === 0){
// If any of the coordinates is 0, that means it's a point on one of 3 sides
const projectedX = cubeY - cubeX;
const projectedY = cubeX + cubeY - cubeZ * 2;
let node = {
x: projectedX,
y: projectedY
}
const id = node.x + '/' + node.y;
nodesLUT[id] = node; //Not necessary for drawing, but nice for using later for other purposes
nodesArray.push(node)
}
}
}
}
return {
array: nodesArray,
lut: nodesLUT
};
}
function drawPoints(nodesArray){
var selection = svgCanvas.selectAll("g")
.data(nodes.array)
.enter()
.append("g")
.attr("transform", function(d){ return "translate("+(d.x * scale.x+center.x)+","+(-d.y * scale.y+center.y)+")" })
selection.append("circle")
.attr("r", 18)
.style("fill", "black")
selection.append("text")
.text(function(d){ return d.x + "/" + d.y })
.attr('text-anchor', 'middle')
.attr('alignment-baseline', 'middle')
.attr('fill', 'white')
}
</script>
@stephanbogner
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Result:
Screenshot 2021-07-13 at 00 12 47

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