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this.minimumCircle = function() { |
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var data; |
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layout.data = function(_) { |
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if (!arguments.length) return data; |
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data = _; |
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return layout; |
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}; |
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function layout() { |
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return makeCircle(data); |
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} |
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function makeCircle(points) { |
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// Knuth shuffle |
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var shuffled = points.slice(0); |
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for (var i = points.length - 1; i >= 0; i--) { |
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var j = Math.floor(Math.random() * (i + 1)); |
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j = Math.max(Math.min(j, i), 0); |
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var temp = shuffled[i]; |
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shuffled[i] = shuffled[j]; |
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shuffled[j] = temp; |
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} |
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// Incrementally add points to circle |
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var c = null; |
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for (var i = 0; i < shuffled.length; i++) { |
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var p = shuffled[i]; |
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if (c == null || !isInCircle(c, p.x, p.y)) |
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c = makeCircleOnePoint(shuffled.slice(0, i + 1), p); |
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} |
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return c; |
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} |
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function makeCircleOnePoint(points, p) { |
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var c = {x: p.x, y: p.y, r: 0}; |
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for (var i = 0; i < points.length; i++) { |
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var q = points[i]; |
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if (!isInCircle(c, q.x, q.y)) { |
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if (c.r == 0) |
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c = makeDiameter(p, q); |
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else |
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c = makeCircleTwoPoints(points.slice(0, i + 1), p, q); |
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} |
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} |
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return c; |
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} |
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function makeCircleTwoPoints(points, p, q) { |
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var temp = makeDiameter(p, q); |
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var containsAll = true; |
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for (var i = 0; i < points.length; i++) |
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containsAll = containsAll && isInCircle(temp, points[i].x, points[i].y); |
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if (containsAll) |
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return temp; |
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var left = null; |
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var right = null; |
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for (var i = 0; i < points.length; i++) { |
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var r = points[i]; |
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var cross = crossProduct(p.x, p.y, q.x, q.y, r.x, r.y); |
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var c = makeCircumcircle(p, q, r); |
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if (cross > 0 && (left == null || crossProduct(p.x, p.y, q.x, q.y, c.x, c.y) > crossProduct(p.x, p.y, q.x, q.y, left.x, left.y))) |
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left = c; |
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else if (cross < 0 && (right == null || crossProduct(p.x, p.y, q.x, q.y, c.x, c.y) < crossProduct(p.x, p.y, q.x, q.y, right.x, right.y))) |
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right = c; |
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} |
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return right == null || left != null && left.r <= right.r ? left : right; |
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} |
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function makeCircumcircle(p0, p1, p2) { |
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// Mathematical algorithm from Wikipedia: Circumscribed circle |
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var ax = p0.x, ay = p0.y; |
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var bx = p1.x, by = p1.y; |
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var cx = p2.x, cy = p2.y; |
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var d = (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by)) * 2; |
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var x = ((ax * ax + ay * ay) * (by - cy) + (bx * bx + by * by) * (cy - ay) + (cx * cx + cy * cy) * (ay - by)) / d; |
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var y = ((ax * ax + ay * ay) * (cx - bx) + (bx * bx + by * by) * (ax - cx) + (cx * cx + cy * cy) * (bx - ax)) / d; |
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return {x: x, y: y, r: distance(x, y, ax, ay)}; |
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} |
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function makeDiameter(p0, p1) { |
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return { |
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x: (p0.x + p1.x) / 2, |
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y: (p0.y + p1.y) / 2, |
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r: distance(p0.x, p0.y, p1.x, p1.y) / 2 |
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}; |
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} |
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var EPSILON = 1e-12; |
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|
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function isInCircle(c, x, y) { |
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return c != null && distance(x, y, c.x, c.y) < c.r + EPSILON; |
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} |
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// Returns twice the signed area of the triangle defined by (x0, y0), (x1, y1), (x2, y2) |
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function crossProduct(x0, y0, x1, y1, x2, y2) { |
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return (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0); |
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} |
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function distance(x0, y0, x1, y1) { |
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return Math.sqrt((x0 - x1) * (x0 - x1) + (y0 - y1) * (y0 - y1)); |
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} |
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|
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return layout; |
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} |