See this example live
source: gist.github.com/gists/1334296
See this example live
source: gist.github.com/gists/1334296
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"> | |
<title>Simple Beam</title> | |
<script type="text/javascript" src="https://d3js.org/d3.v2.js"></script> | |
<script type="text/javascript" src="https://d3js.org/d3-geo.v2.js"></script> | |
<style type="text/css"> | |
body { | |
font: 13px sans-serif; | |
} | |
rect { | |
fill: #fff; | |
} | |
#chart { | |
background-color: #F7F2C5; | |
width: 960px; | |
height: 500px; | |
} | |
circle, | |
.line { | |
fill: none; | |
stroke: steelblue; | |
stroke-width: 1.5px; | |
} | |
circle { | |
fill: #fff; | |
fill-opacity: .2; | |
cursor: move; | |
} | |
circle.selected { | |
fill: #ff7f0e; | |
stroke: #ff7f0e; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="chart"></div> | |
<script type="text/javascript"> | |
var chart = document.getElementById("chart"), | |
w = chart.clientWidth, | |
h = chart.clientHeight, | |
radius = 10, | |
diameter = radius * 2, | |
spacing = 1.0, | |
columns = Math.floor(w / diameter / spacing), | |
rows = 4, | |
links = []; | |
var nodes = d3.range(columns * rows).map(function(i) { | |
return { | |
radius: radius, | |
x: i * diameter * spacing % w + radius * spacing, | |
y: Math.floor(i / columns) * diameter * spacing + 60 | |
}; | |
}) | |
// nodes.forEach(function(target) { | |
// var x = target.x - node.x, | |
// y = target.y - node.y; | |
// if (Math.sqrt(x * x + y * y) < 30) { | |
// links.push({source: node, target: target}); | |
// } | |
// }); | |
for (var i = 0; i < nodes.length; i += columns) { | |
nodes[i].fixed = true; | |
nodes[i + columns - 1].fixed = true; | |
} | |
// var nodes = d3.range(200).map(function() { return {radius: 12}; }), | |
d3.geom.delaunay(nodes).forEach(function(d) { | |
links.push(edge(d[0], d[1])); | |
links.push(edge(d[1], d[2])); | |
links.push(edge(d[2], d[0])); | |
}); | |
var path = d3.geo.path(); | |
var force = d3.layout.force() | |
.gravity(0.00) | |
.friction(0.9) | |
.charge(function(d, i) { | |
return 25; | |
}) | |
.linkStrength(1) | |
.linkDistance(function(d) { | |
return d.distance; | |
}) | |
.theta(function(d, i) { | |
return 0.8; | |
}) | |
.nodes(nodes) | |
.size([w, h]) | |
.links(links) | |
.start(); | |
var svg = d3.select(chart).append("svg:svg") | |
.attr("width", w) | |
.attr("height", h); | |
svg.append("svg:rect") | |
.attr("width", w) | |
.attr("height", h); | |
var node = svg.selectAll("circle") | |
.data(nodes) | |
.enter().append("svg:circle") | |
.attr("r", function(d) { | |
return d.radius; | |
}) | |
.attr("cx", function(d) { | |
return d.x; | |
}) | |
.attr("cy", function(d) { | |
return d.y; | |
}) | |
.style("fill", function(d, i) { | |
return "#2ca02c"; | |
}) | |
.call(force.drag); | |
// var link = svg.selectAll("line") | |
// .data(links) | |
// .enter().append("svg:line") | |
// .attr("x1", function(d) { return d.source.x; }) | |
// .attr("y1", function(d) { return d.source.y; }) | |
// .attr("x2", function(d) { return d.target.x; }) | |
// .attr("y2", function(d) { return d.target.y; }); | |
force.on("tick", function(e) { | |
var q = d3.geom.quadtree(nodes), | |
i = 0, | |
n = nodes.length; | |
while (++i < n) { | |
q.visit(collide(nodes[i])); | |
} | |
// link.attr("x1", function(d) { return d.source.x; }) | |
// .attr("y1", function(d) { return d.source.y; }) | |
// .attr("x2", function(d) { return d.target.x; }) | |
// .attr("y2", function(d) { return d.target.y; }); | |
node.attr("cx", function(d) { | |
return d.x; | |
}) | |
.attr("cy", function(d) { | |
return d.y; | |
}); | |
// svg.selectAll("circle") | |
// .attr("cx", function(d) { return d.x; }) | |
// .attr("cy", function(d) { return d.y; }); | |
}); | |
function collide(node) { | |
var r = node.radius + 16, | |
nx1 = node.x - r, | |
nx2 = node.x + r, | |
ny1 = node.y - r, | |
ny2 = node.y + r; | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== node)) { | |
var x = node.x - quad.point.x, | |
y = node.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = node.radius + quad.point.radius; | |
if (l < r) { | |
l = (l - r) / l * .5; | |
node.x -= x *= l; | |
node.y -= y *= l; | |
quad.point.x += x; | |
quad.point.y += y; | |
} | |
} | |
return x1 > nx2 || | |
x2 < nx1 || | |
y1 > ny2 || | |
y2 < ny1; | |
}; | |
} | |
function edge(a, b) { | |
var dx = a.x - b.x, | |
dy = a.y - b.y; | |
return { | |
source: a, | |
target: b, | |
distance: Math.sqrt(dx * dx + dy * dy) | |
}; | |
} | |
</script> | |
</body> | |
</html> |