I use Ubuntu’s Uncomplicated firewall because it is available on Ubuntu and it's very simple.
if ufw is not installed by default be sure to install it first.
#pragma once | |
#include <iostream> | |
#include <Windows.h> | |
class debugStreambuf : public std::streambuf { | |
public: | |
virtual int_type overflow(int_type c = EOF) { | |
if (c != EOF) { |
<?xml version="1.0" encoding="utf-8"?> | |
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" | |
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension" | |
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> | |
<Bundle | |
Name="Example Product" | |
Version="1.2.3.4" | |
Manufacturer="John Doe" | |
Copyright="© 2023 John Doe" |
#include <GLFW/glfw3.h> | |
#include <yoga/Yoga.h> | |
#include <stdlib.h> | |
int main(void) | |
{ | |
GLFWwindow* window; | |
/* Initialize the library */ | |
if (!glfwInit()) |
Steps from https://stackoverflow.com/q/19856192 with minor changes to work on Ubuntu 16.04.
# Install the Nvidia driver
sudo apt-add-repository ppa:ubuntu-x-swat/updates
sudo apt-get update
sudo apt-get install nvidia-current
# Driver installation needs reboot
sudo reboot now
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques | |
GPU Gems 2 | |
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field | |
GPU Pro 1 - Realistic Depth of Field in Post-Production | |
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices | |
GPU Pro 3 - | |
GPU Pro 4 - Images Space -> First Two Chapters | |
GPU Pro 5 - 241 - Bokeh Effects on The SPU | |
GPU Pro 6 - |