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Last active December 23, 2015 11:39
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Example Mettle skill graph

An example of how a Mettle skill graph might look.

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<style>
@import url(../style.css?20120521);
#chart {
height: 500px;
}
.node rect {
cursor: move;
fill-opacity: .9;
shape-rendering: crispEdges;
}
.node text {
pointer-events: none;
text-shadow: 0 1px 0 #fff;
}
.link {
fill: none;
stroke: #000;
stroke-opacity: .2;
}
.link:hover {
stroke-opacity: .5;
}
</style>
</head>
<body>
<p id="chart">
</p>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/d3/3.3.3/d3.min.js"></script>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<script type="text/javascript" src="sankey.js"></script>
<script>
var margin = { top: 1, right: 1, bottom: 6, left: 1 },
width = 960 - margin.left - margin.right,
height = 500 - margin.top - margin.bottom;
var formatNumber = d3.format(",.0f"),
format = function (d) { return formatNumber(d) + " TWh"; },
color = d3.scale.category20();
var svg = d3.select("#chart").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var sankey = d3.sankey()
.nodeWidth(15)
.nodePadding(10)
.size([width, height]);
var path = sankey.link();
d3.json("skills.json", function (energy) {
(function () {
// maps names to indexes
var nodeDictionary = {};
for (var nodeIdx = 0; nodeIdx < energy.nodes.length; nodeIdx++) {
nodeDictionary[energy.nodes[nodeIdx].name] = nodeIdx;
}
for (var linkIdx = 0; linkIdx < energy.links.length; linkIdx++) {
var link = energy.links[linkIdx];
link.source = nodeDictionary[link.source];
link.target = nodeDictionary[link.target];
}
})();
sankey
.nodes(energy.nodes)
.links(energy.links)
.layout(32);
var link = svg.append("g").selectAll(".link")
.data(energy.links)
.enter().append("path")
.attr("class", "link")
.attr("d", path)
.style("stroke-width", function (d) { return Math.max(1, d.dy); })
.sort(function (a, b) { return b.dy - a.dy; });
link.append("title")
.text(function (d) { return d.source.name + " → " + d.target.name + "\n" + format(d.value); });
var node = svg.append("g").selectAll(".node")
.data(energy.nodes)
.enter().append("g")
.attr("class", "node")
.attr("transform", function (d) { return "translate(" + d.x + "," + d.y + ")"; })
.call(d3.behavior.drag()
.origin(function (d) { return d; })
.on("dragstart", function () { this.parentNode.appendChild(this); })
.on("drag", dragmove));
node.append("rect")
.attr("height", function (d) { return d.dy; })
.attr("width", sankey.nodeWidth())
.style("fill", function (d) { return d.color = color(d.name.replace(/ .*/, "")); })
.style("stroke", function (d) { return d3.rgb(d.color).darker(2); })
.append("title")
.text(function (d) { return d.name + "\n" + format(d.value); });
node.append("text")
.attr("x", -6)
.attr("y", function (d) { return d.dy / 2; })
.attr("dy", ".35em")
.attr("text-anchor", "end")
.attr("transform", null)
.text(function (d) { return d.name; })
.filter(function (d) { return d.x < width / 2; })
.attr("x", 6 + sankey.nodeWidth())
.attr("text-anchor", "start");
function dragmove(d) {
d3.select(this).attr("transform", "translate(" + d.x + "," + (d.y = Math.max(0, Math.min(height - d.dy, d3.event.y))) + ")");
sankey.relayout();
link.attr("d", path);
}
});
</script>
</body>
</html>
d3.sankey = function() {
var sankey = {},
nodeWidth = 24,
nodePadding = 8,
size = [1, 1],
nodes = [],
links = [];
sankey.nodeWidth = function(_) {
if (!arguments.length) return nodeWidth;
nodeWidth = +_;
return sankey;
};
sankey.nodePadding = function(_) {
if (!arguments.length) return nodePadding;
nodePadding = +_;
return sankey;
};
sankey.nodes = function(_) {
if (!arguments.length) return nodes;
nodes = _;
return sankey;
};
sankey.links = function(_) {
if (!arguments.length) return links;
links = _;
return sankey;
};
sankey.size = function(_) {
if (!arguments.length) return size;
size = _;
return sankey;
};
sankey.layout = function(iterations) {
computeNodeLinks();
computeNodeValues();
computeNodeBreadths();
computeNodeDepths(iterations);
computeLinkDepths();
return sankey;
};
sankey.relayout = function() {
computeLinkDepths();
return sankey;
};
sankey.link = function() {
var curvature = .5;
function link(d) {
var x0 = d.source.x + d.source.dx,
x1 = d.target.x,
xi = d3.interpolateNumber(x0, x1),
x2 = xi(curvature),
x3 = xi(1 - curvature),
y0 = d.source.y + d.sy + d.dy / 2,
y1 = d.target.y + d.ty + d.dy / 2;
return "M" + x0 + "," + y0
+ "C" + x2 + "," + y0
+ " " + x3 + "," + y1
+ " " + x1 + "," + y1;
}
link.curvature = function(_) {
if (!arguments.length) return curvature;
curvature = +_;
return link;
};
return link;
};
// Populate the sourceLinks and targetLinks for each node.
// Also, if the source and target are not objects, assume they are indices.
function computeNodeLinks() {
nodes.forEach(function(node) {
node.sourceLinks = [];
node.targetLinks = [];
});
links.forEach(function(link) {
var source = link.source,
target = link.target;
if (typeof source === "number") source = link.source = nodes[link.source];
if (typeof target === "number") target = link.target = nodes[link.target];
source.sourceLinks.push(link);
target.targetLinks.push(link);
});
}
// Compute the value (size) of each node by summing the associated links.
function computeNodeValues() {
nodes.forEach(function(node) {
node.value = Math.max(
d3.sum(node.sourceLinks, value),
d3.sum(node.targetLinks, value)
);
});
}
// Iteratively assign the breadth (x-position) for each node.
// Nodes are assigned the maximum breadth of incoming neighbors plus one;
// nodes with no incoming links are assigned breadth zero, while
// nodes with no outgoing links are assigned the maximum breadth.
function computeNodeBreadths() {
var remainingNodes = nodes,
nextNodes,
x = 0;
while (remainingNodes.length) {
nextNodes = [];
remainingNodes.forEach(function(node) {
node.x = x;
node.dx = nodeWidth;
node.sourceLinks.forEach(function(link) {
nextNodes.push(link.target);
});
});
remainingNodes = nextNodes;
++x;
}
//
moveSinksRight(x);
scaleNodeBreadths((size[0] - nodeWidth) / (x - 1));
}
function moveSourcesRight() {
nodes.forEach(function(node) {
if (!node.targetLinks.length) {
node.x = d3.min(node.sourceLinks, function(d) { return d.target.x; }) - 1;
}
});
}
function moveSinksRight(x) {
nodes.forEach(function(node) {
if (!node.sourceLinks.length) {
node.x = x - 1;
}
});
}
function scaleNodeBreadths(kx) {
nodes.forEach(function(node) {
node.x *= kx;
});
}
function computeNodeDepths(iterations) {
var nodesByBreadth = d3.nest()
.key(function(d) { return d.x; })
.sortKeys(d3.ascending)
.entries(nodes)
.map(function(d) { return d.values; });
//
initializeNodeDepth();
resolveCollisions();
for (var alpha = 1; iterations > 0; --iterations) {
relaxRightToLeft(alpha *= .99);
resolveCollisions();
relaxLeftToRight(alpha);
resolveCollisions();
}
function initializeNodeDepth() {
var ky = d3.min(nodesByBreadth, function(nodes) {
return (size[1] - (nodes.length - 1) * nodePadding) / d3.sum(nodes, value);
});
nodesByBreadth.forEach(function(nodes) {
nodes.forEach(function(node, i) {
node.y = i;
node.dy = node.value * ky;
});
});
links.forEach(function(link) {
link.dy = link.value * ky;
});
}
function relaxLeftToRight(alpha) {
nodesByBreadth.forEach(function(nodes, breadth) {
nodes.forEach(function(node) {
if (node.targetLinks.length) {
var y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});
function weightedSource(link) {
return center(link.source) * link.value;
}
}
function relaxRightToLeft(alpha) {
nodesByBreadth.slice().reverse().forEach(function(nodes) {
nodes.forEach(function(node) {
if (node.sourceLinks.length) {
var y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});
function weightedTarget(link) {
return center(link.target) * link.value;
}
}
function resolveCollisions() {
nodesByBreadth.forEach(function(nodes) {
var node,
dy,
y0 = 0,
n = nodes.length,
i;
// Push any overlapping nodes down.
nodes.sort(ascendingDepth);
for (i = 0; i < n; ++i) {
node = nodes[i];
dy = y0 - node.y;
if (dy > 0) node.y += dy;
y0 = node.y + node.dy + nodePadding;
}
// If the bottommost node goes outside the bounds, push it back up.
dy = y0 - nodePadding - size[1];
if (dy > 0) {
y0 = node.y -= dy;
// Push any overlapping nodes back up.
for (i = n - 2; i >= 0; --i) {
node = nodes[i];
dy = node.y + node.dy + nodePadding - y0;
if (dy > 0) node.y -= dy;
y0 = node.y;
}
}
});
}
function ascendingDepth(a, b) {
return a.y - b.y;
}
}
function computeLinkDepths() {
nodes.forEach(function(node) {
node.sourceLinks.sort(ascendingTargetDepth);
node.targetLinks.sort(ascendingSourceDepth);
});
nodes.forEach(function(node) {
var sy = 0, ty = 0;
node.sourceLinks.forEach(function(link) {
link.sy = sy;
sy += link.dy;
});
node.targetLinks.forEach(function(link) {
link.ty = ty;
ty += link.dy;
});
});
function ascendingSourceDepth(a, b) {
return a.source.y - b.source.y;
}
function ascendingTargetDepth(a, b) {
return a.target.y - b.target.y;
}
}
function center(node) {
return node.y + node.dy / 2;
}
function value(link) {
return link.value;
}
return sankey;
};
{
"nodes": [
{ "name": "dexterity" },
{ "name": "size" },
{ "name": "fitness" },
{ "name": "coordination" },
{ "name": "firearms" },
{ "name": "handgun" },
{ "name": "rifle" },
{ "name": "quickdraw" },
{ "name": "kick" },
{ "name": "brawl" },
{ "name": "running" },
{ "name": "parry" },
{ "name": "punch" },
{ "name": "karate" },
{ "name": "Queensbury rules" },
{ "name": "melee" },
{ "name": "club" },
{ "name": "sword" },
{ "name": "shield" },
{ "name": "spear" },
{ "name": "sprint" },
{ "name": "dodge" },
{ "name": "horseriding" },
{ "name": "tactics" },
{ "name": "knight*" },
{ "name": "swat team*" },
{ "name": "professional boxer*" },
{ "name": "cowboy*" },
{ "name": "lance" }
],
"links": [
{
"source": "coordination",
"target": "dexterity",
"value": 5
},
{
"source": "firearms",
"target": "coordination",
"value": 5
},
{
"source": "handgun",
"target": "firearms",
"value": 5
},
{
"source": "handgun",
"target": "quickdraw",
"value": 5
},
{
"source": "rifle",
"target": "firearms",
"value": 5
},
{
"source": "quickdraw",
"target": "coordination",
"value": 5
},
{
"source": "lance",
"target": "melee",
"value": 5
},
{
"source": "kick",
"target": "brawl",
"value": 8
},
{
"source": "kick",
"target": "running",
"value": 2
}, {
"source": "parry",
"target": "coordination",
"value": 5
},
{
"source": "punch",
"target": "brawl",
"value": 8
},
{
"source": "brawl",
"target": "dexterity",
"value": 5
},
{
"source": "brawl",
"target": "fitness",
"value": 5
},
{
"source": "brawl",
"target": "size",
"value": 5
}, {
"source": "karate",
"target": "punch",
"value": 7
}, {
"source": "karate",
"target": "kick",
"value": 6
},
{
"source": "karate",
"target": "fitness",
"value": 5
},
{
"source": "Queensbury rules",
"target": "punch",
"value": 9
}, {
"source": "Queensbury rules",
"target": "fitness",
"value": 8
},
{ "source":"melee", "target":"size", "value": 5 },
{ "source":"melee", "target":"fitness", "value": 5 },
{ "source":"club", "target":"melee", "value": 5 },
{ "source":"sword", "target":"melee", "value": 5 },
{ "source":"shield", "target":"melee", "value": 5 },
{ "source":"spear", "target":"melee", "value": 5 },
{ "source":"running", "target":"fitness", "value": 5 },
{ "source":"sprint", "target":"running", "value": 8 },
{ "source":"dodge", "target":"coordination", "value": 5 },
{ "source":"horseriding", "target":"coordination", "value": 5 },
{ "source":"knight*", "target":"sword", "value": 8 },
{ "source":"knight*", "target":"shield", "value": 4 },
{ "source":"knight*", "target":"horseriding", "value": 8 },
{ "source":"knight*", "target":"lance", "value": 7 },
{ "source":"swat team*", "target":"rifle", "value": 9 },
{ "source":"swat team*", "target":"brawl", "value": 6 },
{ "source":"swat team*", "target":"tactics", "value": 6 },
{ "source":"professional boxer*", "target":"Queensbury rules", "value": 10 },
{ "source":"cowboy*", "target":"quickdraw", "value": 9 },
{ "source":"cowboy*", "target":"horseriding", "value": 7 },
{ "source":"cowboy*", "target":"handgun", "value": 5 }
]
}
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